zodiac339 wrote: This one has a lot of design flaws. Soulsword. 12 AP is expensive for a cleanse effect. For something that has the same mechanics as Radar Sense, it should at least be equal to it. Lower the cost and increase the upper limit of enemy tiles cleansed at maximum. I'd suggest at least 6 or 7 enemy tiles at max at a cost of 10 Magics of Limbo. This one should still be making special tiles once they exist, or alternatively; "Creates # special tiles if none exist. If friendly strike, protect, attack tiles exist, Magik instead drains the enemy team of health to revitalize her allies. Deals 200 damage to the enemy team and gives her team a burst of 200 health." The damage and heal listed are certainly low enough to maintain the low cost of the power. Also, I suggest this should create 1 strike, 1 protect, and 1 attack tile at level 1, due to the low strength listed and the stipulation that no such tiles exist. Add an additional random strike/protect/attack tile at levels 2 and 4 (for a total of 4 and 5 tiles created, not 6 and 9). Otherplace. This is Hot Dog Stand. With no way to make that number of tiles on her own, the power becomes next to useless. The power should either be a full passive that activates once enough tiles exist at the start of your turn, or a power that converts to a new power once the tiles exist and stay that way. I'm thinking something along the lines of it being a passive that creates a random friendly special tile at the start of your turn. It would need to either 1. Activate when you have # red AP at the start of your turn or 2. Activate when # red tiles are on the board at the start of your turn. This one could be a double-edged sword, creating enemy special tiles if too much (probably black tiles) exist, reducing their strength with rank and increasing number of tiles required to make enemy tiles, but Soulsword needs something to function with.