5*'s killing my experience
We_are_Venom
Posts: 308 Mover and Shaker
5* characters are making the game near unplayable by raising my nodess 100+ level above my only usable 3*. Versus Magneto and Hood last event, they were level 325 when my highest overall character was 285! This event they started at 275 and randomly increased to 300. The final node in sub 2, venom with symbiotes, started at 285. My only champed 3* is 167! My highest boosted is 200! It feels more like work than fun when the scaling is so far out of my range.
0
Comments
-
Options:
1. Sell your 5*
2. Spend gobs of money
3. Quite PvE and do PvP only
Its the way the game is setup now. The devs are aware of the issue, but they've backed themselves into the corner a bit. Its very difficult to scale appropriately.0 -
4. Wait a few weeks until they roll out the new PVE system0
-
the new PVE system is confirmed?0
-
They've been putting an awful lot of time into testing it...0
-
I haven't seen anything specific to this opponent level scaling issue with low cover 5*'s in the PvE change notes. Link? Last post I see is from January?
Edited:
Ok, found the post I think most people are referring to when so many of us bring up this issue on opponent scaling.
https://d3go.com/forums/viewtopic.php?f=13&t=41413&p=497411&hilit=scaling+opponent#p497411
Specifically to our problem, they did this change in EoTS event last March:o Mission difficulty
- We have changed the way the game determines which level enemies you should go against to be more accurate. Instead of basing difficulty solely on heroes’ levels, it takes your heroes’ power levels into account as well.
However, this was only a change to that event and they reverted back to the original calculation of straight top 3 level average afterwards.The event after Enemy of the State will return to the original difficulty system.
They did state that they were going to look at the analysis and get back to us, and I believe that is what we're all waiting for. Did they drop this line of adjustments? If it's still being reviewed/analyzed/considerred, when can us newer players expect some relief in this really frustrating difficulty bubble we're stuck in?We will be looking at how people did and listen to what everyone is saying about it. Once we are comfortable with our findings, we will touch base with everyone again and let everyone know how it went and what we are planning on doing in the future.0 -
Mercalla wrote:I haven't seen anything specific to this opponent level scaling issue with low cover 5*'s in the PvE change notes. Link? Last post I see is from January?
Edited:
Ok, found the post I think most people are referring to when so many of us bring up this issue on opponent scaling.
https://d3go.com/forums/viewtopic.php?f=13&t=41413&p=497411&hilit=scaling+opponent#p497411
Specifically to our problem, they did this change in EoTS event last March:o Mission difficulty
- We have changed the way the game determines which level enemies you should go against to be more accurate. Instead of basing difficulty solely on heroes’ levels, it takes your heroes’ power levels into account as well.
However, this was only a change to that event and they reverted back to the original calculation of straight top 3 level average afterwards.The event after Enemy of the State will return to the original difficulty system.
They did state that they were going to look at the analysis and get back to us, and I believe that is what we're all waiting for. Did they drop this line of adjustments? If it's still being reviewed/analyzed/considerred, when can us newer players expect some relief in this really frustrating difficulty bubble we're stuck in?We will be looking at how people did and listen to what everyone is saying about it. Once we are comfortable with our findings, we will touch base with everyone again and let everyone know how it went and what we are planning on doing in the future.
Good info, thank you. The lack of updates on this issue is frustrating. I want to hold out hoping they adjust, but i just don't know if it's worth the aggravation I'm experiencing currently.0 -
The scaling change is part and parcel of the new PVE tests they've been running recently. I think there have been 3 tests so far-- the last being Prodigal Sun back in April. Hopefully they pick it back up this month now that Civil War is out of the way.0
-
Totally agree.
Many of us have a couple of 5*s, one level 190 4* , spotty coverage on several other 4* and a solid 3* lineup.
The average of this top 3 is 233.
Actual ability is 3* level, supplemented with that one viable 4* (190 +166+166/3=174).
Consistently playing 59 levels beyond your ability is not fun.
Please change.
Thanks.0 -
endangrd895 wrote:Totally agree.
Many of us have a couple of 5*s, one level 190 4* , spotty coverage on several other 4* and a solid 3* lineup.
The average of this top 3 is 233.
Actual ability is 3* level, supplemented with that one viable 4* (190 +166+166/3=174).
Consistently playing 59 levels beyond your ability is not fun.
Please change.
Thanks.0 -
So the notes posted yesterday regarding the PvE changes ("improvements" lol) didn't have anything regarding this 5* scaling issue. It has been left off of their patches and notes since March.0
-
I have gotten 2 5*'s so far and the scaling has made the game almost unplayable for me. My current roster is only 2* with only two characters above 100. How am I supposed to do PvE event where they are level 205 on the 2nd from last node?! "Sell the 5*" should not be the answer. This is seriously a huge damper on my willingness to even log in. When I first started I was having a blast. Now I can't even complete the 2nd from last node in an event without getting lucky crits. The last node? Don't even think about it. Carnage two shots everyone...0
-
Mercalla wrote:So the notes posted yesterday regarding the PvE changes ("improvements" lol) didn't have anything regarding this 5* scaling issue. It has been left off of their patches and notes since March.0
-
BlackSheep101 wrote:Mercalla wrote:So the notes posted yesterday regarding the PvE changes ("improvements" lol) didn't have anything regarding this 5* scaling issue. It has been left off of their patches and notes since March.
I don't think they are, or they would call it out specifically like they did in the "stuff we're working on post" back in March which I linked above. There are multiple types of scaling, and I do see that they're working on a lot of that, just not this specific frustration for rosters with a 5* and then some characters barely over 100, like mine, and Zath's above, and many many others. Maybe scaling isn't the right word. It's the opponent level calculation that is driving all of our problems.0 -
Scaling = enemy level calculation
They went into great detail in the early tests about how they would take into account the number of covers on a character in addition to its level. Things improved for low level rosters, but got difficult for high level rosters. Then they moved on to tweaking scaling for high end rosters. Now they're working on the scoring structure.
Check the enemy difficulty on EotS and see if it's different from the last few events.0 -
I'm loving the system for Enemy of the State. Let's hope they keep it.0
-
Definitely better for those with a single cover 5* and then early 3* roster. I went from ranking around 200 to currently at #48. Now, if they'd just do something about those minions feeding points to opponent abilities. The fights/nodes against wolverine where he has 2 red point feeders are not possible for me to complete.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements