PVE: Venom Bomb (2016-06-05 to 2016-06-09)

rainkingucd
rainkingucd Posts: 1,433 Chairperson of the Boards
Powered Up
star.pngstar.pngstar.pngstar.png
icon_katebishop.png (Essential)
icon_warmachine.png (new)
icon_drax.png
icon_thor.png
icon_falcon.png
icon_nova.png

star.pngstar.pngstar.png
icon_kamalakhan.png (Essential)
icon_ragnarok.png
icon_quicksilver.png
icon_rocket.png
icon_storm.png
icon_wolverine.png

star.pngstar.png
icon_storm.png (Essential)
icon_ares.png
icon_bullseye.png

star.png
icon_spiderman.png
icon_yelena.png

Progression awards:
100: token_standard.png
500: 100 iso8big.png
1000: rainbow damage boost
1500: healthpackbig.png
2100: rainbow AP stockpile
3100: 140 iso8big.png
4200: star.pngstar.pngicon_storm.pngyellowflag.png
5500: 140 iso8big.png
7000: token_event.png
8500: 140 iso8big.png
10000: star.pngstar.pngicon_bullseye.pngpurpleflag.png
11500: 250 iso8big.png
13500: 25 heropointsbig.png
15500: 250 iso8big.png
17500: star.pngstar.pngstar.pngicon_kamalakhan.pngpurpleflag.png
21000: 500 iso8big.png
25500: 25 heropointsbig.png
30500: token_event.png
36000: 1000 iso8big.png
42000: 25 commandpointsbig.png

Placement rewards:
1: icon_jeangrey.pngblueflag.png + rewards for 2-5
2-5: icon_jeangrey.pnggreenflag.png + rewards for 6-10
6-10: icon_jeangrey.pngpurpleflag.png + rewards for 11-20
11-20: icon_ironfist.pngblackflag.pnggreenflag.pngpurpleflag.png , 1500 iso8.png, 50 imcoin.png
21-50: icon_ironfist.pngblackflag.pnggreenflag.pngpurpleflag.png , 1000 iso8.png, 50 imcoin.png
51-100: icon_ironfist.pnggreenflag.pngpurpleflag.png , 1000 iso8.png, 25 imcoin.png
101-200: icon_ironfist.pngpurpleflag.png , 500 iso8.png, 25 imcoin.png
201-300: icon_humantorch.pngredflag.png , 500 iso8.png
301-400: icon_humantorch.pngredflag.png , 250 iso8.png
401-500: token_standard.png x 3, 250 iso8.png
501-600: token_standard.png x 2, 250 iso8.png
601-800: token_standard.png, 250 iso8.png
801-1000: 250 iso8.png
Alliance rewards:
1-2: icon_ironfist.pngpurpleflag.png , 2500 iso8big.png, 100 heropointsbig.png
3-10: icon_ironfist.pngpurpleflag.png , 2500 iso8big.png, 50 heropointsbig.png
11-25: icon_ironfist.pngpurpleflag.png , 1500 iso8big.png, 50 heropointsbig.png
26-50: icon_ironfist.pngpurpleflag.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: icon_ironfist.pngpurpleflag.png , 500 iso8big.png, 25 heropointsbig.png
101-250: 500 iso8big.png, 25 heropointsbig.png
251-500: 250 iso8big.png, 25 heropointsbig.png
501-1000: 250 iso8big.png
1001-10000: 140 iso8big.png

Sub-Event Placement Rewards
1-2: token_event.png x2, 1000 iso8big.png, 100 heropointsbig.png, 2 commandpointsbig.png
3-10: token_event.png , 1000 iso8big.png, 100 heropointsbig.png, 1 commandpointsbig.png
11-50: token_event.png , 1000 iso8big.png, 50 heropointsbig.png
51-100: token_event.png , 1000 iso8big.png
101-200: token_event.png , 500 iso8big.png
201-300: token_event.png , 250 iso8big.png
301-400: token_heroic.png , 250 iso8big.png
401-500: token_standard.png x3, 250 iso8big.png
5ß1-600: token_standard.png x2, 250 iso8big.png
601-800: token_standard.png , 250 iso8big.png
801-900: 140 iso8big.png
901-1000: 70 iso8big.png

Alliance
1-10: token_event.png , 250 iso8big.png
11-50: token_event.png , 100 iso8big.png
51-100: token_heroic.png , 100 iso8big.png
101-250: token_heroic.png ,70 iso8big.png
251-1000: token_standard.png x3, 70 iso8big.png
1001-2000: token_standard.png x2, 70 iso8big.png
2001-5000: token_standard.png , 70 iso8big.png
5001-10000: token_standard.png

Previous runs
PVE: Venom Bomb (2016-03-24 to 2016-03-28)
PVE: Venom Bomb (2015-12-31 to 2016-01-04)
PVE: Venom Bomb (2015-12-24 to 2015-12-28)
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Comments

  • Dark Nova
    Dark Nova Posts: 56 Match Maker
    The delay bug is certainly more obvious with Venom Bomb. It's as though the AI is taking a timeout to think about its next move. Every CD tile gets its own little pop-up, and after you've waited for all that to happen, if there's a tile-mover in the team that causes a cascade then the whole process repeats itself. My screen has faded to black due to my inactivity on more than one occasion!!

    I get that newer players might need some explanation of what's happening, but can we get some sort of 'veteran mode' for players who don't need reminding every turn that a shapeshifted Mystique is stealing their AP?
  • Lukoil
    Lukoil Posts: 266 Mover and Shaker
    First sub never was a problem - the last one and the 3rd one are different story... I hate venom+carnage
  • CNash
    CNash Posts: 952 Critical Contributor
    This countdown delay bug is making the harder matches intolerable. Venom/Destroyer/Daken at the end of the 1st sub is a nightmare - Daken's passive heal going off every turn, multiple CDs placed by the symbiote, the effects of those CDs firing, cascades to green causing Daken's other passive to go off, and Venom stunning the entire team every couple of turns!
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    I wondered what had happened to this, thanks for posting it, "cannot give reputation so soon", curses.

    Having said that, I hate this event. It's fun watching the symbiotes (whichever one it is) choosing "suicide by Countdown for What", but otherwise it's a health pack sink, and time to take a break from PvE.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Moon Roach wrote:
    I wondered what had happened to this, thanks for posting it, "cannot give reputation so soon", curses.

    Having said that, I hate this event. It's fun watching the symbiotes (whichever one it is) choosing "suicide by Countdown for What", but otherwise it's a health pack sink, and time to take a break from PvE.
    7K ISO and 2CP per sub, plus 25 CP for the event means that there is never a break from PVE.
  • Avizor
    Avizor Posts: 5
    By far the worst event, and imo those symbiotes need a fix, they are way too powerful. If you have a bad board, and you can't match properly, you are freaking lost.

    Lost the Loaner Event 6 times lol ..... dont know if this makes me laugh or cry icon_rolleyes.gif
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Avizor wrote:
    Lost the Loaner Event 6 times lol ..... dont know if this makes me laugh or cry icon_rolleyes.gif
    That is one of the most evil nodes ever.

    After turn 4 Doc Oc does Armed And Dangerous every other turn.
  • Moon Roach
    Moon Roach Posts: 2,863 Chairperson of the Boards
    Bowgentle wrote:
    Moon Roach wrote:
    Blah, blah, blah, time to take a break from PvE.
    7K ISO and 2CP per sub, plus 25 CP for the event means that there is never a break from PVE.

    Weighing up the rewards (90%, sorry, now 85% chance of yet another Baglady green) against time, effort and frustration, I respectfully disagree.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    Bowgentle wrote:
    7K ISO and 2CP per sub, plus 25 CP for the event means that there is never a break from PVE.
    I've gotten to the point that I won't play every event. I skipped simulator nearly altogether. jumped in last night just for some iso. there are other iso sources. I've been using shield simulator extensively - and its not tied to any clock. only how fast I can get beat back down after a run (which can be pretty quick). I'm playing venom bomb because 42K looks pretty reasonable, even without kate. i'll farm some in EotS - we'll see where they put that cp. it feels so much better to be able to pick and choose pve and not have to do every. single. clear/grind.
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    I'm in it for the iso, right now. Switching slices has made things like they used to be, where three clears plus whatever I need to get the CP prizes lets me finish in the top 100. I considered skipping this event, but need just a little more iso to champion X-23. Maybe then I'll take a break. My vault is terrible, and I've got Ice Man ready to max. I'd rather do that without the added pressure of a potentially wasted champ cover.
  • elusive
    elusive Posts: 261 Mover and Shaker
    CNash wrote:
    This countdown delay bug is making the harder matches intolerable. Venom/Destroyer/Daken at the end of the 1st sub is a nightmare - Daken's passive heal going off every turn, multiple CDs placed by the symbiote, the effects of those CDs firing, cascades to green causing Daken's other passive to go off, and Venom stunning the entire team every couple of turns!

    I'm not kidding, I once had to wait over 40 seconds to have my turn because everything kept cascading/countdowns kept being placed/powers kept being fired/Venom kept stunning the team. I literally lost my full health Patch because of it. Killed my interest in trying to slog through the rest of the event for a few Iron Fist covers I needed to finish him up. I mean, if it's this bad on the first day, what's going to happen once we have to start dealing with Carnage?
  • ClydeFrog76
    ClydeFrog76 Posts: 1,350 Chairperson of the Boards
    Wow, landing in a vet bracket sure is...eye-opening. I don't care because I'm just playing for a bit of ISO because SCREW SYMBIOTES but damn, top 10 is cray-cray.
  • Inarius
    Inarius Posts: 141 Tile Toppler
    a bad event through and through, but i still think the sentries/gunners and hood/jugs event are worse.
  • CT1888
    CT1888 Posts: 1,201 Chairperson of the Boards
    Only playing for a bit of Iso and the 2 CP per day. Or, on day 3, 1 CP, cos, well Grinding Venom and Carnage? Nein danke.
  • tph_james
    tph_james Posts: 197 Tile Toppler
    Venom bomb is getting very hard because of the feeders... Only players with enough health packs to burn win... It's very frustrating when carnage and venom and even moonstone can effortlessly fire their powers.. Damn
  • tph_james
    tph_james Posts: 197 Tile Toppler
    Venom effortlessly symbiotic fury in my face, carnage symbiote scythes me in no time.
    D3, do u think this is fun? Do u think this is fair game?
    This is a strategy based game, u let those feeders out and we Crack our heads to counter them but they are just too damn fast.. Two green feeders for venom? Seriously? We are supposed to lose?
    D3, can't u guys think of it, redesign the mechanics? Maybe the goons cannot be allowed to have the same strong colors when teamed with the heroes, so that they can't feed directly?
    Please be fair, or u let us have our own feeders?
  • __Adam
    __Adam Posts: 111 Tile Toppler
    I literally can't get the purple I need to get a whales off before Deadpool is killed by Scythes. That's WITH stockpiling. Sorry D3, that's straight up broken.
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    They shouldn't mix goon colors with character colors. Or it should be two separate pools, so that a character can only use AP created by matches, not automatically by goons.
  • Svestz
    Svestz Posts: 2
    I really think that this event is harder than it should be. The missions itself don't seem too hard at first, but then they start stacking swords and shields, you can not prevent getting a ton of damage, because countdown tiles blow up every other round and you can't really get rid of any special-tiles, because you will get damage from that as well.

    No way to properly collect AP before my characters die. The missions are barely possible, like, I can succeed them, but only after 2 or 3 tries, every other try is just a loss because these **** dog-minion thingies.

    I get that the event is supposed to be hard, but at that point it is just plain annoying and makes me want to stop playing and wait until the event is over. I don't know if that was the intention behind that.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    so don't forget that caramel ****'s red cds destroy your cds when they hit 0 (specifically in 'Big Mac', the second to last node). for those dependent on im40 that could ruin an otherwise smooth-running match. cost me some damage on my lunch clear. will have to remember that tonight when healthpacks will be more important.