PVE: Venom Bomb (2016-06-05 to 2016-06-09)
rainkingucd
Posts: 1,433 Chairperson of the Boards
Powered Up
(Essential)
(new)
(Essential)
(Essential)
Progression awards:
Placement rewards:
Sub-Event Placement Rewards
Previous runs
PVE: Venom Bomb (2016-03-24 to 2016-03-28)
PVE: Venom Bomb (2015-12-31 to 2016-01-04)
PVE: Venom Bomb (2015-12-24 to 2015-12-28)
(Essential)
(new)
(Essential)
(Essential)
Progression awards:
100:
500: 100
1000: rainbow damage boost
1500:
2100: rainbow AP stockpile
3100: 140
4200:
5500: 140
7000:
8500: 140
10000:
11500: 250
13500: 25
15500: 250
17500:
21000: 500
25500: 25
30500:
36000: 1000
42000: 25
500: 100
1000: rainbow damage boost
1500:
2100: rainbow AP stockpile
3100: 140
4200:
5500: 140
7000:
8500: 140
10000:
11500: 250
13500: 25
15500: 250
17500:
21000: 500
25500: 25
30500:
36000: 1000
42000: 25
Placement rewards:
1: + rewards for 2-5
2-5: + rewards for 6-10
6-10: + rewards for 11-20
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-200: , 500 , 25
201-300: , 500
301-400: , 250
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
Alliance rewards:
1-2: , 2500 , 100
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
2-5: + rewards for 6-10
6-10: + rewards for 11-20
11-20: , 1500 , 50
21-50: , 1000 , 50
51-100: , 1000 , 25
101-200: , 500 , 25
201-300: , 500
301-400: , 250
401-500: x 3, 250
501-600: x 2, 250
601-800: , 250
801-1000: 250
Alliance rewards:
1-2: , 2500 , 100
3-10: , 2500 , 50
11-25: , 1500 , 50
26-50: , 1000 , 50
51-100: , 500 , 25
101-250: 500 , 25
251-500: 250 , 25
501-1000: 250
1001-10000: 140
Sub-Event Placement Rewards
1-2: x2, 1000 , 100 , 2
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
3-10: , 1000 , 100 , 1
11-50: , 1000 , 50
51-100: , 1000
101-200: , 500
201-300: , 250
301-400: , 250
401-500: x3, 250
5ß1-600: x2, 250
601-800: , 250
801-900: 140
901-1000: 70
Alliance
1-10: , 250
11-50: , 100
51-100: , 100
101-250: ,70
251-1000: x3, 70
1001-2000: x2, 70
2001-5000: , 70
5001-10000:
Previous runs
PVE: Venom Bomb (2016-03-24 to 2016-03-28)
PVE: Venom Bomb (2015-12-31 to 2016-01-04)
PVE: Venom Bomb (2015-12-24 to 2015-12-28)
0
Comments
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The delay bug is certainly more obvious with Venom Bomb. It's as though the AI is taking a timeout to think about its next move. Every CD tile gets its own little pop-up, and after you've waited for all that to happen, if there's a tile-mover in the team that causes a cascade then the whole process repeats itself. My screen has faded to black due to my inactivity on more than one occasion!!
I get that newer players might need some explanation of what's happening, but can we get some sort of 'veteran mode' for players who don't need reminding every turn that a shapeshifted Mystique is stealing their AP?0 -
First sub never was a problem - the last one and the 3rd one are different story... I hate venom+carnage0
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This countdown delay bug is making the harder matches intolerable. Venom/Destroyer/Daken at the end of the 1st sub is a nightmare - Daken's passive heal going off every turn, multiple CDs placed by the symbiote, the effects of those CDs firing, cascades to green causing Daken's other passive to go off, and Venom stunning the entire team every couple of turns!0
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I wondered what had happened to this, thanks for posting it, "cannot give reputation so soon", curses.
Having said that, I hate this event. It's fun watching the symbiotes (whichever one it is) choosing "suicide by Countdown for What", but otherwise it's a health pack sink, and time to take a break from PvE.0 -
Moon Roach wrote:I wondered what had happened to this, thanks for posting it, "cannot give reputation so soon", curses.
Having said that, I hate this event. It's fun watching the symbiotes (whichever one it is) choosing "suicide by Countdown for What", but otherwise it's a health pack sink, and time to take a break from PvE.0 -
By far the worst event, and imo those symbiotes need a fix, they are way too powerful. If you have a bad board, and you can't match properly, you are freaking lost.
Lost the Loaner Event 6 times lol ..... dont know if this makes me laugh or cry0 -
Bowgentle wrote:Moon Roach wrote:Blah, blah, blah, time to take a break from PvE.
Weighing up the rewards (90%, sorry, now 85% chance of yet another Baglady green) against time, effort and frustration, I respectfully disagree.0 -
Bowgentle wrote:7K ISO and 2CP per sub, plus 25 CP for the event means that there is never a break from PVE.0
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I'm in it for the iso, right now. Switching slices has made things like they used to be, where three clears plus whatever I need to get the CP prizes lets me finish in the top 100. I considered skipping this event, but need just a little more iso to champion X-23. Maybe then I'll take a break. My vault is terrible, and I've got Ice Man ready to max. I'd rather do that without the added pressure of a potentially wasted champ cover.0
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CNash wrote:This countdown delay bug is making the harder matches intolerable. Venom/Destroyer/Daken at the end of the 1st sub is a nightmare - Daken's passive heal going off every turn, multiple CDs placed by the symbiote, the effects of those CDs firing, cascades to green causing Daken's other passive to go off, and Venom stunning the entire team every couple of turns!
I'm not kidding, I once had to wait over 40 seconds to have my turn because everything kept cascading/countdowns kept being placed/powers kept being fired/Venom kept stunning the team. I literally lost my full health Patch because of it. Killed my interest in trying to slog through the rest of the event for a few Iron Fist covers I needed to finish him up. I mean, if it's this bad on the first day, what's going to happen once we have to start dealing with Carnage?0 -
Wow, landing in a vet bracket sure is...eye-opening. I don't care because I'm just playing for a bit of ISO because SCREW SYMBIOTES but damn, top 10 is cray-cray.0
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a bad event through and through, but i still think the sentries/gunners and hood/jugs event are worse.0
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Only playing for a bit of Iso and the 2 CP per day. Or, on day 3, 1 CP, cos, well Grinding Venom and Carnage? Nein danke.0
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Venom bomb is getting very hard because of the feeders... Only players with enough health packs to burn win... It's very frustrating when carnage and venom and even moonstone can effortlessly fire their powers.. Damn0
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Venom effortlessly symbiotic fury in my face, carnage symbiote scythes me in no time.
D3, do u think this is fun? Do u think this is fair game?
This is a strategy based game, u let those feeders out and we Crack our heads to counter them but they are just too damn fast.. Two green feeders for venom? Seriously? We are supposed to lose?
D3, can't u guys think of it, redesign the mechanics? Maybe the goons cannot be allowed to have the same strong colors when teamed with the heroes, so that they can't feed directly?
Please be fair, or u let us have our own feeders?0 -
I literally can't get the purple I need to get a whales off before Deadpool is killed by Scythes. That's WITH stockpiling. Sorry D3, that's straight up broken.0
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They shouldn't mix goon colors with character colors. Or it should be two separate pools, so that a character can only use AP created by matches, not automatically by goons.0
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I really think that this event is harder than it should be. The missions itself don't seem too hard at first, but then they start stacking swords and shields, you can not prevent getting a ton of damage, because countdown tiles blow up every other round and you can't really get rid of any special-tiles, because you will get damage from that as well.
No way to properly collect AP before my characters die. The missions are barely possible, like, I can succeed them, but only after 2 or 3 tries, every other try is just a loss because these **** dog-minion thingies.
I get that the event is supposed to be hard, but at that point it is just plain annoying and makes me want to stop playing and wait until the event is over. I don't know if that was the intention behind that.0 -
so don't forget that caramel ****'s red cds destroy your cds when they hit 0 (specifically in 'Big Mac', the second to last node). for those dependent on im40 that could ruin an otherwise smooth-running match. cost me some damage on my lunch clear. will have to remember that tonight when healthpacks will be more important.0
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