****Archangel (Warren Worthingon III)****
Aerospade777
Posts: 36 Just Dropped In
http://i.ebayimg.com/00/s/MTYwMFg5NjE=/ ... 5/$_35.JPG
Archangel (Warren Worthingon III)
WINGS OF DEATH - 14 AP: Archangel dives down and slices everyone in his way. Deals 650 damage to the enemy team. Removes all enemy protect tiles from the board.
Level Upgrades:
Level 2: Deals 750
Level 3: Deals 850
Level 4: Deals 900
Level 5: Deals 1000
Max Level:
Level 3: Deals 3800
Level 4: Deals 4200
Level 5: Deals 4800
BARRAGE - 12 AP: Warren's razor sharp metallic feathers rip right through its target. Deals 1300 damage to the target and places a strength 50 strike tile.
Level Upgrades:
Level 2: Deals 1500 and 75 strike tile.
Level 3: Deals 1800 and 100 strike tile.
Level 4: Deals 2000 and 125 strike tile.
Level 5: Deals 2200 and 150 strike tile.
Max Level:
Level 3: Deals 4800 and 400 strike tile.
Level 4: Deals 5600 and 500 strike tile.
Level 5: Deals 7000 and 600 strike tile.
ARIAL ADVANTAGE - 6 AP: The ability to see the enemy from above provides the team with a good advantage. Goes airborne for 4 turns and removes any enemy trap tile from the board. When he returns, add a strength 80 protect tile.
Level Upgrades:
Level 2: Strength 100 protect tile.
Level 3: Places 2 protect tiles of 120.
Level 4: Places 3 strength 150 strike tiles.
Level 5: Also adds strike tile of 180.
Max Level:
Level 3: Tiles are strength 350.
Level 4: Tiles are strength 480.
Level 5: Tiles are strength 520.
Archangel (Warren Worthingon III)
WINGS OF DEATH - 14 AP: Archangel dives down and slices everyone in his way. Deals 650 damage to the enemy team. Removes all enemy protect tiles from the board.
Level Upgrades:
Level 2: Deals 750
Level 3: Deals 850
Level 4: Deals 900
Level 5: Deals 1000
Max Level:
Level 3: Deals 3800
Level 4: Deals 4200
Level 5: Deals 4800
BARRAGE - 12 AP: Warren's razor sharp metallic feathers rip right through its target. Deals 1300 damage to the target and places a strength 50 strike tile.
Level Upgrades:
Level 2: Deals 1500 and 75 strike tile.
Level 3: Deals 1800 and 100 strike tile.
Level 4: Deals 2000 and 125 strike tile.
Level 5: Deals 2200 and 150 strike tile.
Max Level:
Level 3: Deals 4800 and 400 strike tile.
Level 4: Deals 5600 and 500 strike tile.
Level 5: Deals 7000 and 600 strike tile.
ARIAL ADVANTAGE - 6 AP: The ability to see the enemy from above provides the team with a good advantage. Goes airborne for 4 turns and removes any enemy trap tile from the board. When he returns, add a strength 80 protect tile.
Level Upgrades:
Level 2: Strength 100 protect tile.
Level 3: Places 2 protect tiles of 120.
Level 4: Places 3 strength 150 strike tiles.
Level 5: Also adds strike tile of 180.
Max Level:
Level 3: Tiles are strength 350.
Level 4: Tiles are strength 480.
Level 5: Tiles are strength 520.
0
Comments
-
Aerospade777 wrote:http://i.ebayimg.com/00/s/MTYwMFg5NjE=/z/5aEAAOSw5dNWj9K5/$_35.JPG
ARIAL ADVANTAGE - 7 AP: The ability to see the enemy from above provides the team with a good advantage. Goes airborne for 4 turns and removes any enemy trap tile from the board. When he returns, add a strength 80 protect tile.
Level Upgrades:
Level 2: Strength 100 protect tile.
Level 3: Places 2 protect tiles of 120.
Level 4: Places 3 strength 150 strike tiles.
Level 5: Also adds strike tile of 180.
Max Level:
Level 3: Tiles are strength 350.
Level 4: Tiles are strength 480.
Level 5: Tiles are strength 520.
Change the wording of this ability to something that references his family's money. He's a rich boy who could pad the group with his trust fund.
Also, if he has a shard / needle attack, then it needs to do something to the enemy, be it AP or stun mechanics.0 -
Check out some of the official characters lv70 and lv270 numbers for a general idea of how the increases run. Generally, a rank is roughly 1.3 to 1.5 times the previous level. Just looking at Barrage, each rank is too close in value to the previous rank. The damage values at max level should look more like:
Level 3: 4200
Level 4: 5500
Level 5: 7200
Increases on the strike tile should follow the same pattern, although you may also see abilities where one aspect is increased for a new rank while the other is left alone, but makes a large jump in power the next rank.
Wings of Death could maybe have a conditional loss of damage. By this, I mean it would deal maximum damage under normal circumstances, but deal less damage if the enemy has protect tiles. Wording something like, "If the enemy has Protect tiles, Warren carefully maneuvers his attack to eliminate enemy defenses. Deals % less damage and removes all enemy Protect tiles." I'm only making this suggestion since the number of Protect tiles is 'all of them' from rank 1 on, and that's pretty powerful. The loss of damage could start at 50% at rank 1, and go down to 20% at rank 5. You could even bring the cost down to 12 or 11 then.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements