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****Morbius (The Living Vampire)****
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Aerospade777
Posts:
36
Just Dropped In
June 2016
edited June 2016
in
Speculation and Concepts
http://vignette2.wikia.nocookie.net/mar ... 0324222725
Morbius (The Living Vampire)
VAMPIRIC HYPNOTISM -
11 AP: Morbius has hypnotism just like a vampire, so he uses it to make the enemy turn. Stuns the enemy team for 1 turn and places a trap tile that damages the enemy team for 100 each turn.
Level Upgrades:
Level 2: Deals 140 damage.
Level 3: Deals 160 damage.
Level 4: Deals 180 damage.
Level 5: Deals 200 damage.
Max Level:
Level 3: deals 300 damage.
Level 4: deals 350 damage.
Level 5: deals 400 damage.
SUPERNATURAL STRENGTH -
10: Vampires possess great strength, and Morbius knows how to use it to his advantage. Deals 1000 damage to the target and places a 20 strength strike tile.
Level 2: deals 1500 damage and adds a strength 40 strike tile.
Level 3: deals 1800 damage and places 2 strike tiles
Level 4: deals 2000 damage and places strength 50 tiles
Level 5: deals 2200 damage and places 60 tiles.
Max Level-
Level 3: deals 6400 damage and places strength 160 strike tiles.
Level 4: Deals 7200 damage and places strength 200 tiles.
Level 4: Deals 7600 damage and places strength 220 tiles.
HUNTER -
10 AP: Vampires are silent and deadly, so Morbius stalks and strikes his enemies. Places an 3-turn countdown tile dealing 1500 damage. Morbius is invisible while this tile is on the board.
(Passive) When a red match is made, Morbius's countdown and trap tiles are improved by 20. Also, if any enemy is stunned, heal 500 per turn.
Level Upgrades:
Level 2: Deals 1700 damage (Passive) improves tiles by 30.
Level 3: Deals 1900 damage (Passive) Improves tiles by 40.
Level 4: Deals 2000 damage (Passive) improves tiles by 45.
Level 5: Deals 2300 damage (Passive) Improves tiles by 60.
Max Level:
Level 3: Deals 4000 damage (Passive) Improves tiles by 100
Level 4: Deals 4500 damage (Passive) Improves tiles by 140
Level 5: Deals 5000 damage (passive) Improves tiles by 160
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Comments
ronin_san
Posts:
980
Critical Contributor
June 2016
Options
First and foremost, great cover selection.
The Hypnosis is great, but he needs a feeding mechanic while they're stunned. Whenever an enemy is stunned, Morbius should have a freebie heal mechanic.
He could use a bat / gas form ability, that masks his ability to be attacked, ala Invisibility tile. And you could base the bat ability (recurring damage from the bat swarm, that destroys tiles of choice) or the gas form (that is a poison cloud, or maybe reduces the cost of his Hypnosis ability.
This has serious legs; could be an absolute phenomenal build.
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