Miles still able to use surprise after tile is matched away
JD Geek
Posts: 80
Pretty much what it says. I matched away his tile, removing his invisibility. Next turn he surprised me for damage even though he was no longer invisible.
0
Comments
-
Well, at least the power is fair to its description. The description doesn't state that the power will be 'Surprise!' only while Miles is invisible, just that once you cast 'Hile & "Seek' the power will become 'Surprise!'.0
-
Obviously, this power would be better if it read, "While Miles is invisible, this power becomes surprise." And Surprise would have to state, "Using this power makes Miles visible, changing any invisibility tile targeting him to a basic tile." D3 probably didn't want this to combo with Grant Invisibility I guess? Stupid reason to not have it work that way. The power would still be more difficult to use if it required him to be invisible for it to be Surprise.0
-
This is working as designed and described, it's just not what people expected based on previous powers that change function.0
-
OJSP wrote:It's always been this way since he was released. Logically, it doesn't really make sense, I know. (How could he surprise someone if he's not invisible anymore?)
Hmm, it sorda reminds me of the Spy class in Team Fortress 2. The character has a cloaking device that turns him invisible for a short amount of time. It's usually enough to get to safety or set up a one-hit-kill backstab.0 -
JD Geek wrote:DayvBang wrote:This is working as designed and described, it's just not what people expected based on previous powers that change function.
Ah. Just a confusing set up then. It makes no sense logically, but it is how it reads.
I figure Miles isn't invisible anymore but he's been able to position himself well enough for a web swing from behind even if the bad guys know where he is now.
Balance-wise, it's probably more that having to spend the AP twice in order to get damage out of the move is bad enough without also needing to protect a tile or be forced to start over.0 -
CrookedKnight wrote:Balance-wise, it's probably more that having to spend the AP twice in order to get damage out of the move is bad enough without also needing to protect a tile or be forced to start over.
Better, worse, probably arguable for different cases (though I suspect most would agree Iceman's blue is better than Miles' purple), but definitely and deliberately different designs.0
Categories
- All Categories
- 44.7K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 502 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 420 MtGPQ Deck Strategy & Planeswalker Discussion
- 296 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements