Low-Level 5*s
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mpqr7
Posts: 2,642 Chairperson of the Boards
Someone else came up with this idea, but I'll just steal it and repost it here, because I'm too lazy to research.
The idea was that when you get a 5*, it should start out at a very low level, like lv 50. So you can keep it in your roster if you're a n00b, and it won't destroy your mmr or pve experiences.
And then for around 1 iso per level, you can quickly level it up to lv 255. Then the costs are normal. That should solve all the issues that early players are facing when receiving 5*s.
Or maybe restructure it so that early players are completely unable to win 5*s! Anyway those are some suggestions to do something instead of the current frustration early players are feeling when drawing 5*s, the covers that theoretically they should be aspiring to achieve.
The idea was that when you get a 5*, it should start out at a very low level, like lv 50. So you can keep it in your roster if you're a n00b, and it won't destroy your mmr or pve experiences.
And then for around 1 iso per level, you can quickly level it up to lv 255. Then the costs are normal. That should solve all the issues that early players are facing when receiving 5*s.
Or maybe restructure it so that early players are completely unable to win 5*s! Anyway those are some suggestions to do something instead of the current frustration early players are feeling when drawing 5*s, the covers that theoretically they should be aspiring to achieve.
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