When was the last time original content was added to MPQ?
Comments
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Who needs new content when you've got the Dark Avengers?!
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Adding new Chars is not meant by "content". The only "content"-mechanic in this game is scaling and char-overflow. So every player, regardless which tier-level, plays the same event with the same rewards (and has to play competetive in most events -regardless pve or pvp- against an absolut intransparent bracket-mechanic with a good chance to snipe in late and get with not much effort good rewards) and "just" the difficulty (level and covers of the same opponents) is the difference of game-experience. That is not a good game design and it demonstrates what the OP meant by "content". The only real content, which gives me a feeling of progression without scaling and punishment for progression is DDQ (except the 4*DDQ). In the moment i feel playing worldofwarcraft and leveling up and my only opponent is hogger, dropping the same poor reward but his level is going up insane. This is not fun.
My fear is, even the whales will get sick of this lack of real content and after their dropout the game just dies because the devs didnt realise that a game can exist without whales and just players who have fun and spend some money (and not THOUSANDS!) for things that are ingame worth something (and not iso-prices which lead to hundreds of dollars/euro/whatever for ONE full-leveled 4*).
I spent the double amount of an regular console game and i am not able to roster (apart from leveling) all chars with this spending. come on!0 -
It shouldn't be that complicated.
For example, I'm starting to play Kingdom Hearts Unchained X. That has lots of daily bonus content with different difficulty tiers. You can face lv 5 enemies for small prizes, lv 20 for better prizes, lv 150 for amazing prizes and so on.
It's great, because you feel a sense of progress and accomplishment. Right now, I'm very low level, but I can see how things will get better and better as I level up.
Whereas this game, it's very unclear... the more you level up... the harder it gets... and the prizes get basically much worse, because they're no longer nearly as valuable.
Actually here's how it works. When you're very new at mpq, you can't do much. So as you level up, you get better at scoring more points in pve and pvp. But then a year or two later, you have hit a peak. Once you can beat every node in pve and reach 1300 in pvp, there really isn't much more that you can do. Sure, you could aim for top placement, but it's hyper-competitive, and the prizes don't justify the work involved. Why bust your hump for top 100 in pve and then suddenly end up in position 101 because you couldn't play an extra 5 minutes at the very end? And similarly I'm just not going to go crazy and try to score 5000 - 6000 points in pvp for basically the same set or prizes I get for just hitting 1300 points. I'm not upset at those who score thousands of points in pvp, I just don't understand why they do it, as there's no real reward for doing that.0 -
I first started playing this when it was released and lost interest so stopped playing it, i came back i believe 60 days ago and have noticed that so much has changed and i am enjoying it so much.
However i do feel that the competitions such as civil war (good change) are a bit to difficult i felt i had a good team of characters but then get defeated by people i don't think i should.
so there has been big changes some good some bad just wish that not every event was dominated by the big guys maybe they could do league play so we have divisions etc that way everyone in a league would have a fair chance at being able to get the top prize? do you not think this would be a good change?0
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