Morphis wrote: Kiora is really far away for many ppl. Anyways I think I would do something similar with a couple changes: - Evo wilds. You have no gem modification so chances you get the benefit are very low. The fact it buffs the creatures is not enough(and you can put another spell if you really want to) - coastal discovery. Awaken spells cannot be set to "charge only the non awaken portion". So most of the time you waste mana for the awaken cost even if you do not cast the awaken version of the spell. Could have better value with day undoing. - anticipate. I do not like it overall. With more filters/draw another filter that adds 4 mana to the total cast cost is not needed. Yes is one more spell for buffs but again.... Better get something useful together with that buff. + day undoing. Every blue deck with cheap spells gets huge benefit from this spell. There is also the added benefit of screwing opponents hand. + any removal you like. Be it bounce or kill. This to ensure the chance to recover from bad situations. It could slow down the deck a little but give better win rate. + maybe some gem ramping like natural connection? Or even animist awakening(nissa renewal would be too slow). Not sure. As an end note plummet has natural synergy with status walk. Worth considering if you feel that the draw/filter is enough to pull the combo out consistently.
madwren wrote: Great deck! I highly endorse Day's Undoing, of course, but am assuming you don't have it. I'm not as much a fan of Anticipate or Evolving Wilds; search is redundant with Talent and Seek, and you have strong mana generation as it is. I'd look for options like Rush of Ice or Disperse. Or, if you really want the mana from Wilds, go for Natural Connection, which won't get popped.
sageofhalo451 wrote: Here's my Kiora deck for the moment. I don't have Noyan Dar yet but he would swap in for sure if I pick it up. -Creatures- Herald of the Pantheon: aids in getting supports out plus healing Skysnare Spider: efficient reach creature -Supports- Nissa's Pilgrimage: gem conversion for match 5s Fertile Thicket: gem conversion for match 5s Part the Waterveil: mana ramp and makes a big beefy elemental -Spells- Animist's Awakening: huge mana ramp and sets up lots of match 5s Talent of the Telepath: getting the cards I need quicker Natural Connection: used for getting enough greens on the board for AA to trigger on initial cast or for trying to trigger the 1-turn countdown gem (Fertile Thicket is used for the same reasons) Mantle of Webs: for beefing up a creature that has taken a hit or two or to turn the big beefy elemental into a wall Day's Undoing: auto casts spells with cost 3 or less which can also trigger cascades as they generate gems Basic strategy is life conservation while aiming to get Part the Waterveil on the board followed up by Animist's Awakening and Day's Undoing. Day's Undoing helps keep cards in hand for the PtW 10 mana gain effect to actually do something as well as to screw with the opponent's hand. I've had a 66/66 come out of PtW a few times since you can get massive chains of Day's Undoing and Animist's Awakening etc. It's quite the brutal deck that would be further enhanced by either Noyan Dar and a few card switches or Omnath Locus of Rage. I think I'd like to try Omnath if I get lucky since with all the mana gain he isn't that expensive and having a 5/5 and a 6/6 come out for each match 5 would be ridiculous. Thoughts? Improvements?
supernatural wrote: Artificer's Epiphany Coastal Discovery Stratus Walk Day's Undoing Alhammarret's Archive Evolving Wilds Plummet Natural Connection Fertile Thicket Noyan Dar, Roil Shaper
Reaganstorme wrote: Been having fun with this one (new costs included): Undergrowth Champion (16) Noyan Dar, Roil Shaper (18) Artificer's Epiphany (2) Stratus Walk (3) --> ? Seek The Wilds (4) --> ? Talent of the Telepath (5) Mantle of Webs (9) Exert Influence (10) Nissa's Pilgrimage (3) Yavimaya Coast (6) --> Fertile Thicket (2) Not too bad at the moment. Seek the Wilds possibly isn't going to be needed once I level Kiora up a bit to the point where I can use her search ability, but does move the creatures to the bottom of the deck and out of the way once you have them improving your utility card draw. Stratus Walk gives basic evasion and replaces itself, but I'm not sure what else to replace them with once I get some other options. Despite the combo with UC, Reclaim isn't really necessary as this deck has enough mana ramp already. Early game it's important to get a creature out as quickly as possible. Seek the Wilds and Talent of the Telepath will help you find one if you don't start with one, and Exert Influence grabs their heavy or most troubling creature to give some breathing space as you'll never have more than 2 creatures otherwise. A problem with mana ramp decks in mid game is not having any cards in hand to make use of it, so cards that replace themselves are very important to this style. With Kiora's first and second abilities, I don't see the cost raises of UC and Noyan Dar to be particularly troubling for this deck which has excellent mana ramp, and Talent of the Telepath keeps the mana ramp going, and allows you to strategically pump Noyan Dar by picking another spell to immediately use, and very often plays immediately and replaces itself again straight away giving you a +6/+6. Late game, with supports out creating cascades of Landfalls, drawing spells to pump your creatures to the max and two or three heavies with flying and reach, you should have complete board control!