zodiac339 wrote: The AP destruction in red may be a bit much (that was removed from XF Wolvie a long while back) especially when it's a specific color. If it were to stay, I'd reduce it to a flat 3 in a random color, especially when your still including the 1/3 damage increase from rank 4 to rank 5. For black, I would go like this. Keep the heal with black tiles, but remove the red AP generation. Add blue AP generation to yellow. "As the light intensifies, Blackout desperately seeks darkness, generating 1 (based on number of ) and losing 700 health." Healing and gaining power for his direct damage all at once would be too much benefit, while feeding the blue so he can extinguish the light that's burning him just makes sense to me.