Hibernum_JC wrote: The other thing to consider, right now, is that the focus is on Quick Battle, where speed is the most important factor. When Events start rolling in, speed will definitely not be the most important factor (completion is) so speed becomes a lot less relevant, and slower cards do become much more appealing.
EDHdad wrote: It isn't that the cards aren't useful. It's that most of them are overcosted compared to other cards. Languish: In paper Magic, this costs 4 mana and would kill nearly anything which also costs 4 mana. It famously did not kill Siege Rhino. If this card is to translate to this game, it should probably do at least 6 damage and should probably cost no more than 10 mana. Compare to:
HomeRn wrote: That's a very BAD comparison for Languish there. Languish is a board clearing debuff (the way JC states that it "does damage" is misleading...) designed to get rid of excessively hard targets in return for debuffing your own board. All of the cards you compare Languish to are all inferior to Languish's true purpose: AoE board clearing! Not to mention getting rid of something that's hex-proof. Or Undergrowth Champion... remember, debuffing isn't damage or direct destruction - so it shouldn't trigger the ability...!
Meto5000 wrote: HomeRn wrote: That's a very BAD comparison for Languish there. Languish is a board clearing debuff (the way JC states that it "does damage" is misleading...) designed to get rid of excessively hard targets in return for debuffing your own board. All of the cards you compare Languish to are all inferior to Languish's true purpose: AoE board clearing! Not to mention getting rid of something that's hex-proof. Or Undergrowth Champion... remember, debuffing isn't damage or direct destruction - so it shouldn't trigger the ability...! Unless something's changed, spells that give negative toughness like languish actually do damage not debuff. The developers have said this is working as intended - take that as you will.
Meto5000 wrote: Hibernum_JC wrote: The other thing to consider, right now, is that the focus is on Quick Battle, where speed is the most important factor. When Events start rolling in, speed will definitely not be the most important factor (completion is) so speed becomes a lot less relevant, and slower cards do become much more appealing. Not for nothing JC, but Events have been "Coming Soon" since December 10th.
EDHdad wrote: Note that in paper Magic, Gideon's Reproach does 4 damage to an attacking / blocking creature, just as Languish is -4/-4 to all creatures. But in this game, Gideon's Reproach does 6 damage (which is appropriate) while Languish still only does -4/-4.
Irving wrote: I actually use Languish in my Liliana deck *because* it's -4/-4 instead of anything bigger. It's a reanimator/flyers deck that kills creatures with Unholy Hunger and Graveblade Marauder, strips cards with Corrupt, brings back discarded Hangarbacks etc. with Dark Petition, and beats down with Kothophed and Priest of the Blood Rite. Languish wipes out many Chandra decks with Rambler/Stonewaker/Iroas's Champion, and Gideon decks with allies/Oracles/Lieutenants, without killing my guys. That having been said, it's situational (there are times when something gets reinforced or buffed and it's useless, and it's just a discard target versus Outland Colossus & Skysnare Spider decks), and kind of expensive. Sometimes it's a blowout, which is great fun and why I play it, but it's probably not as good as another discard or kill spell (Don't have the black kill spells from BFZ, but Scour from Existence is an option). It wouldn't be remotely overpowered at 9, and it would be a tempting addition for the right deck and meta. At -6/-6 it's functionally a board wipe, and I don't know if there's a deck that wants that in a world with no counterspells, weakened bounce, and fragile supports. (Maybe if we get some more good death triggers like Hangarback's! That would be a fun way to play.)
EDHdad wrote: As for cards, I can always change them. Rebalancing is a huge part of my duties, and as such cards can always, always change. In my opinion, you've done an excellent job in the past of doing this, which is the reason I contribute to threads like this. I'm not trying to bust anyone's chops. Just providing a list of cards which could be improved. As someone else suggested, in most cases it would be as easy as lopping 33% off the casting cost. In paper Magic, they have teams of people who do nothing but play test cards and tweak their costs and abilities. They have teams of people who do nothing but code cards for Magic Online, and teams of people who do nothing but fix bugs in Magic Online. Near as I can tell, it's you and a couple of other guys doing all of these things for this particular game, so I'd say you're doing very well, and I appreciate your efforts. While we're on the subject, I would like to mention a card I think is very innovative. Gideon's Reproach is an instant in Paper Magic, and you've successfully turned it into a support. It can still be used as a combat trick. I think you did a really good job with it. I think that kind of card - a support with a huge shield that has an effect and then self-destructs, could potentially be a good design template to follow for other instants in Paper Magic. For example, a Counterspell could act the same way. If there was a blue support with 9 shield that would destroy the next card an opponent cast, then the opponent would have to play around that Counterspell, just like in paper Magic. Note that in paper Magic, Gideon's Reproach does 4 damage to an attacking / blocking creature, just as Languish is -4/-4 to all creatures. But in this game, Gideon's Reproach does 6 damage (which is appropriate) while Languish still only does -4/-4.
Skaab Goliath - 13 mana for a 6/9 Trample Berserker ... flat out broken, except for the drawback.
Zulaport Cutthroat - 18 mana for a 2/2. This guy better do something absolutely miraculous for that stat line and nope ... not at all
Shambling Ghoul - 6 mana 2/2. No, just no.