+ 1 CP when LT gives a 4*
mpqr7
Posts: 2,642 Chairperson of the Boards
For many of us, winning 5*s is the only way to make progress in this game. But also for many of us, we don't win any new 5*s for months on end, which is extremely frustrating.
I'd really prefer some sort of a streak-breaker, so that if you've opened up 20 LTs and none of them provide a 5*, then you're guaranteed to get one on your next open.
But if the devs don't want to give us that, then how about this. How about every time you open and LT, and it's not a 5*, you win a bonus CP? So that way when you draw 20 4*s, you'll get one more chance. It's not a streak-breaker, but it's better than nothing, and it gives us something while still mostly relying on the RNG that devs love.
I'd really prefer some sort of a streak-breaker, so that if you've opened up 20 LTs and none of them provide a 5*, then you're guaranteed to get one on your next open.
But if the devs don't want to give us that, then how about this. How about every time you open and LT, and it's not a 5*, you win a bonus CP? So that way when you draw 20 4*s, you'll get one more chance. It's not a streak-breaker, but it's better than nothing, and it gives us something while still mostly relying on the RNG that devs love.
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Comments
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I think that it should have a counter for each person, tracking your pulls, and every 10th pull is a 5*, every other pull is a random 4*. This shouldn't be a problem for them since they have published their pull % as 10%, so it's a decision they already have come to terms with, now they just have to enforce it.0
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JVReal wrote:I think that it should have a counter for each person, tracking your pulls, and every 10th pull is a 5*, every other pull is a random 4*. This shouldn't be a problem for them since they have published their pull % as 10%, so it's a decision they already have come to terms with, now they just have to enforce it.
I don't think it needs to be that strict, people should be able to pull a 5* at anytime, but if you don't pull a 5* then your idea of a counter should kick in to ensure that your draw rate is no worse than 10%, but if you are luckier than that the consolation counter resets.0 -
Crowl wrote:JVReal wrote:I think that it should have a counter for each person, tracking your pulls, and every 10th pull is a 5*, every other pull is a random 4*. This shouldn't be a problem for them since they have published their pull % as 10%, so it's a decision they already have come to terms with, now they just have to enforce it.
I don't think it needs to be that strict, people should be able to pull a 5* at anytime, but if you don't pull a 5* then your idea of a counter should kick in to ensure that your draw rate is no worse than 10%, but if you are luckier than that the consolation counter resets.
It counts 10, but at 4 you get a 5... does the counter start over right then? Or does that make pull #10 a normal chance pull, and then the 10 pull window starts again to see if you pull a 5*?
[4*, 4*, 4*, 4*, 4*, 4*, 4*, 4*, 4*, 5*], [4*, 4*, 5*], [4*, 4*, 4*, 4*, 4*, 4*, 4*, 4*, 4*, 5*]
OR
[4*, 4*, 4*, 4*, 4*, 4*, 4*, 4*, 4*, 5*], [4*, 4*, 4*, 5*, 4*, 4*, 4*, 4*, 4*, 4*], [4*, 4*, 4*, 4*, 4*, 4*, 4*, 4*, 4*, 5*], [4*, 4*, 4*, 5*, 5*, 4*, 4*, 4*, 4*, 4*]0 -
JVReal wrote:Crowl wrote:I don't think it needs to be that strict, people should be able to pull a 5* at anytime, but if you don't pull a 5* then your idea of a counter should kick in to ensure that your draw rate is no worse than 10%, but if you are luckier than that the consolation counter resets.
It counts 10, but at 4 you get a 5... does the counter start over right then? Or does that make pull #10 a normal chance pull, and then the 10 pull window starts again to see if you pull a 5*?
The pull rate should be allowed to be better than 10% if somebody is lucky, the counter should be there to avoid people with bad luck being penalised too badly, with the increasing amount of 5* covers even when you get one it probably won't be the one you want anyway.
The way I think it should work in your example is that if somebody gets one after 4 tries then the counter should return to 0 and they are again a maximum of 10 pulls away from their next one.0
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