List of all requests
mpqr7
Posts: 2,642 Chairperson of the Boards
These should be the top requests, in no specific order. If others disagree, post your own:
* More ISO for players in the 4* - 5* transition, as we have greater needs than players in the 1*, 2* and 3* transition. It would be nice to earn enough ISO to be able to champion one 4* every week, so that we could catch up on the flood of new 4*s and 5*s released. Or even once every 1.5 or 2 weeks, so that we'd be on track with the schedule of new releases.
* New, exciting experiences. We've done the same pvps and pves forever. I don't think we even need massive new experiences, such as boss fights, which require a lot of development effort. I am in love with the DDQ Crash fights. It would be great if we could have fun, unique experiences like that more than just once every 5 days. Maybe other one-on-one battles for nice prizes that are smaller than LTs. And we could even redo old boss battles more often, as they're fun. Also to redo some of the true PVE events, such as Ant-Man or TAH's stories, or even similar stories for other characters.
* Improvement of selling covers. A way that we can save certain covers (such as a 4* we're about to champion) so that we can still use the sell-all button, instead of needing to sell each cover individually. This will save a lot of time and make for a better experience.
* Level-Up improvements. Level up with a single button push. Very helpful with the 4* characters that require 200 levels and level very slowly when you are adding in thousands of ISO. Also, ability to level up 10 levels with one button push.
* Prizes flowing more freely. It would be nice to add in more heroic and event tokens, CP and better odds for 3* and above characters from token rewards. Now that 4* / 5* is the true meta, there's no need to worry about players getting too many 3*s. Older events used to sometimes offer HP and ISO bonuses from tokens. It would be nice to add those back in, as well as CP. Progress for people in the 4* - 5* transition is very, very slow, so speeding it up a tiny bit would be extremely appreciated.
I think that covers everything. But if not, then add away! And I don't expect everything to be resolved at once, but it would be great to know that there is some sort of work being done on this, in addition to your work on adding new characters and tweaking pve scaling.
* More ISO for players in the 4* - 5* transition, as we have greater needs than players in the 1*, 2* and 3* transition. It would be nice to earn enough ISO to be able to champion one 4* every week, so that we could catch up on the flood of new 4*s and 5*s released. Or even once every 1.5 or 2 weeks, so that we'd be on track with the schedule of new releases.
* New, exciting experiences. We've done the same pvps and pves forever. I don't think we even need massive new experiences, such as boss fights, which require a lot of development effort. I am in love with the DDQ Crash fights. It would be great if we could have fun, unique experiences like that more than just once every 5 days. Maybe other one-on-one battles for nice prizes that are smaller than LTs. And we could even redo old boss battles more often, as they're fun. Also to redo some of the true PVE events, such as Ant-Man or TAH's stories, or even similar stories for other characters.
* Improvement of selling covers. A way that we can save certain covers (such as a 4* we're about to champion) so that we can still use the sell-all button, instead of needing to sell each cover individually. This will save a lot of time and make for a better experience.
* Level-Up improvements. Level up with a single button push. Very helpful with the 4* characters that require 200 levels and level very slowly when you are adding in thousands of ISO. Also, ability to level up 10 levels with one button push.
* Prizes flowing more freely. It would be nice to add in more heroic and event tokens, CP and better odds for 3* and above characters from token rewards. Now that 4* / 5* is the true meta, there's no need to worry about players getting too many 3*s. Older events used to sometimes offer HP and ISO bonuses from tokens. It would be nice to add those back in, as well as CP. Progress for people in the 4* - 5* transition is very, very slow, so speeding it up a tiny bit would be extremely appreciated.
I think that covers everything. But if not, then add away! And I don't expect everything to be resolved at once, but it would be great to know that there is some sort of work being done on this, in addition to your work on adding new characters and tweaking pve scaling.
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Comments
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*UI improvements: Swiping in Roster, sortable Roster, Full Ability descriptions in game, How much ISO to max a character, icons on portraits in game for traps and effects, AP overview in game without hidden layers...
* Statistics: Wins/Losses, covers/characters per star rank, covers needed, ISO needed, Pull rates per token rank, average scores/ranks...0 -
Shouldn't this be in the suggestions & feedback forum?
KGB0 -
Maybe the mods can give it a day or two here before moving it there...0
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Repeatable end game content with CP and/or LT rewards.0
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I'd like an easier way to find characters. Now with champion levels, sorting by Level/Name doesn't really cut it. A favorites designation would go a long way.0
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Orion wrote:I'd like an easier way to find characters. Now with champion levels, sorting by Level/Name doesn't really cut it. A favorites designation would go a long way.0
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Orion wrote:I'd like an easier way to find characters. Now with champion levels, sorting by Level/Name doesn't really cut it. A favorites designation would go a long way.0
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And it would be easier to send my MBW teamup if she wasn't at the very end of my list of characters!0
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In match damage calculator for guys who need it: GR, HB etc
Doing a math quiz every time I want to use these powers is annoying0 -
Steam and Mobile integration0
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Consistent 3hr intervals between PVE time slices. My time zone only lets me do slice 1&2 which are 5 hours apart. For slice 1 the first refresh is way before i wake up, the second refresh is in the middle of my work, and the final grind is too close to my end of work time. For slice 2 it starts past my bedtime, and the first refresh is not complete when I'm on my way to work.
If there was a new slice about 3hrs after slice 1, I can start my first clear before bed, first refresh finishes almost around the time I wake for work, and I get enough time for the final grind. Can't do anything about the second refresh being in the middle of work, but losing 3hrs from that is better that losing 6hrs from both the first and second refresh0 -
More pie and pie-related content.0
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More consistent ways to earn 5* covers.0
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daily/monthly/static goals as someone has said before
i'm talking about "make 5 5-matches", "win a fight with only 2* heroes", "collect 100 red ap" and so on
edit: with big or small prizes depending on the task, of course0 -
Either drop all goons ap accrual to 1 each or remove all together ,hood/doom nodes earning 4ap of strongest colour is a real pain
Few new pve stories,dont need major thought just rework cpl without story if needed just have different enemies to fight instead,with 100 diff characters it's getting boring fighting dark avengers all the time
Sort 5star scaling out if we're lucky enough to pull an unusable 5star let us put them on bench before an event starts,so if you choose it any 5stars are locked out and unusable then scaling sorted on remaining toons
Remove standard tokens from random daily drops after a certain period (ie 6 months of play ),even sold for ISO there not much use0 -
And where's the dam add 1 level button?!0
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I want a pony.0
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no more 'rotating' prize list in Chance To Win for each node.
just list the GD rewards already. I ain't got time to watch all rewards rotate one at a time to see what I've won and what is left to win. FFS0 -
There is already an ongoing, stickied list here: viewtopic.php?f=8&t=38700
Unfortunately, the last request that was recognized and implemented was the "Skip Tutorial" on 2/29.0
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