QB Suggestion

Ap00calypse
Ap00calypse Posts: 42
As of now, the K/D % and streak ratio are just empty numbers, serving only as a (questionable) morale boost. My suggestion is to utilize them for something more useful. Seeing as both statistics are crossdependent, here are the suggestions:

1) K/D % could serve as a QB ladder points' multiplier. The rationale behind it is that the K/D % is a direct reflection of one's skill - i.e. building decks, understanding the mechanics and utilizing that knowledge to win ladder games. To prevent overabuse by people who are still glitched with match making (pitting lv60s versus lower level PWs), a hard limit or diminishing returns will have to be introduced; which leads to the 2nd suggestion ->

2) Streaks have a direct effect on K/D %, with mathematical dependency based on the number of victories versus losses required to raise the K/D %, whilst gradually increasing with each loss. The suggestion is to give the players an option to convert the streak number either for an increase in K/D % or just cash it out for ladder points at 1:1. That also will give people a fair chance in long ladder seasons, should they decide to do things other than spending 48-72 hours straight, matching pixels and hoping to get to the top.

3) An option to convert streaks to any game currency of choice.

Does any of it make sense ?

Comments

  • people who are still glitched by matchmaking

    Have you personally seen or heard of any recent evidence of this? In the ~600 QB matches that I've played over the past 6-8 months of playing, I've never come agree anyone who wasn't within a few levels of me. The only "abuse" that I've heard of is keeping one of your PW that has higher-end cards at a lower level for easy defeats (but the lack of ribbins seems to compensate for this).

    The only point that you made that I completely disagree with is #2. Like you said, increasing streak count increases your K/D%. So essentially they are directly correlated with one another. Following that, it wouldn't make logical sense to be able to "cash out" streaks for an increase in K/D%.

    Despite my disagreement, your first and last point were pretty good. But here's my thoughts:

    While these two numbers are correlated, they represent vastly different parts of your in-game success. Streaks show how well you do in the short-term (as they go back to 0 when the round is over or when you lose a match), while the K/D% are long-term (remains constant throughout the sessions).

    So, I feel like the rewards should be tied to this. You could get a higher number of runes depending on your K/D% (as both are long-term factors). Maybe your streak count could also have an effect on this, but have a more minor impact than your overall K/D%. Your streak count could be primarily used for netting you a higher number of ribbons - this could even be something small, such as 5-10 games won in a row = +1 extra ribbon.

    But something that I think we both can agree on is that there needs to be more purpose to these numbers than just a morale boost! icon_e_smile.gif
  • EDHdad
    EDHdad Posts: 609 Critical Contributor
    I think something like a mini streak would be cool. Like if you were to win 5 games in a row with 5 different walkers, you get 5 crystals.
  • Morphis
    Morphis Posts: 975 Critical Contributor
    EDHdad wrote:
    I think something like a mini streak would be cool. Like if you were to win 5 games in a row with 5 different walkers, you get 5 crystals.
    Uhm could be ok but probably should be somehow limited or it would be literally better farming it than doing QBs.

    I think a daily quest system with crystals as reward would be the best idea.

    As of OP topic, yes QBs right now need some way to reduce the impact of time invested and raise the impact of performance.
    If such a system could somehow give also a reason(not a disadvantage at least) in playing decks not fast, it would be golden.

    Your suggestion 1 makes some sense but the difference, after many matches becomes minimal.

    The % also tends to remain stationary in the long run unless you implement a "sessions k/d ratio" that will refer exclusively to current QB session.

    For me a good system would be having increased gains with win streaks AND matches becoming harder with streak up to some limit(10 maybe)?
    The increase I difficulty, to avoid exploiting in case of support or creature disadvantage at start, should be simply less mana gain for you/more mana gain for them.
    Could be like:
    Streak 1-4: opponent gets +1 to one of the main colors. +1 ribbon per win
    Streak 5-7: you get - 1 to one main color. +1 ribbon per win
    Streak 8-9: your opponent gets +1 mana to all colors. +2 ribbon per win
    Streak 10+: you get -1 mana to all colors. + 2 ribbons per win.
    All stuff being cumulative so at 10 streak the fight would be:
    - you get -1 to all colors and additional -1 to one main color

    - opponent gets the same as bonuses
    - total ribbon gain at 60 - 6(base) +6(bonuses sum) = 12

    Nowadays more and more decks I face have good cards, with more mana generation losing is definitely not only possible but probable.
    Having the steak the potential of doubling the income, it could bring back decks that are not so fast, but more resilient to withstand these hard fights.

    On defeat, streak goes to 0 and you are back to normal fight.