New Daily Event Idea

Azoth658
Azoth658 Posts: 348 Mover and Shaker
So I was thinking that we could add a new feature to the DDQ.

A one chance node (Similar to Boss Battles), but instead of a boss battle it would be an endless wave mode, with each successful wave granting additional ISO but with the enemies increasing in strength.

Think this would a really interesting node because it would make alternative team strategies more viable such as characters that strengthen tiles and even defense tiles would be more useful to block later waves damage.

I think it would be cool to have Falcap boosting his defense tiles over and over until they are blocking 1000s of damage until you come up against a lvl 300 Moonstone who steals the tile as soon as they spawn in.

It would also be interesting to see how far different teams could get or even your own team.

Maybe make it so each wave completed gives you 100 more than the previous but make it cumulative:

1 = 100
2 = 200 (300 total)
3 = 300 (600 total)
4 = 400 (1000 total)
5 = 500 (1500 total)
6 = 600 (2100 total)
7 = 700 (2800 total)
8 = 800 (3600 total)
9 = 900 (4500 total)
10 = 1000 (5500 total)
11 = 1100 (6600 total)
12 = 1200 (7800 total)
13 = 1300 (9100 total)
14 = 1400 (10500 total)
15 = 1500 (13000 total)

... and so on. Now those rewards might seem huge compared with the current payout but this is just an example of the system what it doesn't show is the level and likelihood of these random enemies beating you.

1 = 1
2 = 50
3 = 100
4 = 150
5 = 250
6 = 300
7 = 350
8 = 400
9 = 450
10 = 500
11 = 550
12 = 600
13 = 650
14 = 700
15 = 750

... and so on.

This would cater to many of the questions around stronger rosters requiring more ISO, as every day you could pit your best of the best in a one chance earn as much ISO as you can node.

I think there is a level cap in the game so you could make it that after you reach that cap you fight bosses each wave for 2500 ISO each ending in Galactus.

Anyway thought it might be a cool idea to see if the developers could get behind it.