The False Dichotomy of the "New" PvE System
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DuckyV wrote:itstime1234 wrote:TL:DR - Progression easier, placement harder. Personal scaling evens the playing field.
Except it doesn't. If scaling was linear then it would even out. But it isn't, it's exponential. So as levels are increased they get inherently harder and also take longer to kill. So now you are faced with a longer, harder grind while people who are facing lower level opponents can clear them faster. This means that their grinds are shorter which results in more points if both parties are playing optimally (discounting hitting the trivial node ad nauseam).0 -
Just a quick reminder that the only change that made an overall difference under the new PvE test was the lowering of the threshold 25 CP progression award. That's a good change for everybody, and I hope it stays around.
Every other change is a zero-sum game that provides no net benefit to the playerbase, because the awards are based on ranking.0
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