**** Power Pack (Powers Family) ****
zodiac339
Posts: 1,948 Chairperson of the Boards
Power Pack (Powers Family)
4 Star Rarity (Legendary)
Energizer - 6
Katie charges up her destructive power, converting available matter into energy. Destroys three random basic tiles, then converts 2 random basic tiles to charged tiles. If there are at least 6 charged tiles, Katie releases the energy, destroying all charged tiles on the field and dealing 1500 damage. Destroyed basic or charged tiles do not generate AP.
2. Destroys 4 basic tiles or deals 1800 damage
3. Converts 3 basic tiles to charged tiles. Deals 2000 damage
4. Converts 4 basic tiles to charged tiles. Deals 2400 damage
5. Destroys 5 basic tiles, then converts 5 basic tiles to charged tiles. If there are 6 charged tiles, deals 3500 damage and destroys all charged tiles.
Going Cloudy - 8
Jack lowers his density to the point that attacks pass right through him. Convert a selected basic blue tile to a 3-turn countdown tile that moves him to the back while it's on the field. When it's finished, Jack increases his density and lands on the enemy with his Jack Hammer, dealing 800 damage. If this power is reactivated, Julie streaks in with incredible speed to drive Jack into the enemy, dealing an extra 400 damage and converting the countdown to a basic tile.
2. Does 1200 damage. Julie does an additional 600 damage
3. Does 1500 damage. Julie does an additional 1000 damage
4. Does 2100 damage. Julie does an additional 1500 damage
5. Does 3100 damage. Julie does an additional 2000 damage.
Gee Forces - 8
Alex manipulates gravity to hinder the enemy. A selected basic tile moves to the bottom of the field, then locks. If there are 4 locked tiles, Alex reverses gravity, unlocking all locked tiles and destroying the columns they are in. Destroyed tiles do not generate AP.
2. Select 2 basic tiles.
3. May select Attack, Strike, or Protect tiles.
4. Select 3 Attack, Strike, or Protect tiles.
5. May select 4 tiles of any type.
I used to read these years ago, and thought it might be nice to have another team-as-a-character hero. The Powers pretty much always worked together, and even swapped powers due to outside circumstances. This has an okay feel to me, with Alex's use being the farthest from how he normally worked (but he could have used them that way). Alternatively, he could "float things out of reach" (move tiles to the top and lock them), then bring them crashing down (with the same column destruction). Gee Forces could potentially go down in cost (6 or 5 AP?) due to not causing direct damage. Energizer, despite the high damage to its cost, should be relatively balanced due to required ramping up.
4 Star Rarity (Legendary)
Energizer - 6
Katie charges up her destructive power, converting available matter into energy. Destroys three random basic tiles, then converts 2 random basic tiles to charged tiles. If there are at least 6 charged tiles, Katie releases the energy, destroying all charged tiles on the field and dealing 1500 damage. Destroyed basic or charged tiles do not generate AP.
2. Destroys 4 basic tiles or deals 1800 damage
3. Converts 3 basic tiles to charged tiles. Deals 2000 damage
4. Converts 4 basic tiles to charged tiles. Deals 2400 damage
5. Destroys 5 basic tiles, then converts 5 basic tiles to charged tiles. If there are 6 charged tiles, deals 3500 damage and destroys all charged tiles.
Going Cloudy - 8
Jack lowers his density to the point that attacks pass right through him. Convert a selected basic blue tile to a 3-turn countdown tile that moves him to the back while it's on the field. When it's finished, Jack increases his density and lands on the enemy with his Jack Hammer, dealing 800 damage. If this power is reactivated, Julie streaks in with incredible speed to drive Jack into the enemy, dealing an extra 400 damage and converting the countdown to a basic tile.
2. Does 1200 damage. Julie does an additional 600 damage
3. Does 1500 damage. Julie does an additional 1000 damage
4. Does 2100 damage. Julie does an additional 1500 damage
5. Does 3100 damage. Julie does an additional 2000 damage.
Gee Forces - 8
Alex manipulates gravity to hinder the enemy. A selected basic tile moves to the bottom of the field, then locks. If there are 4 locked tiles, Alex reverses gravity, unlocking all locked tiles and destroying the columns they are in. Destroyed tiles do not generate AP.
2. Select 2 basic tiles.
3. May select Attack, Strike, or Protect tiles.
4. Select 3 Attack, Strike, or Protect tiles.
5. May select 4 tiles of any type.
I used to read these years ago, and thought it might be nice to have another team-as-a-character hero. The Powers pretty much always worked together, and even swapped powers due to outside circumstances. This has an okay feel to me, with Alex's use being the farthest from how he normally worked (but he could have used them that way). Alternatively, he could "float things out of reach" (move tiles to the top and lock them), then bring them crashing down (with the same column destruction). Gee Forces could potentially go down in cost (6 or 5 AP?) due to not causing direct damage. Energizer, despite the high damage to its cost, should be relatively balanced due to required ramping up.
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