Defense Tiles should operate differently
Maybe defense tiles should operate differently than they are now. Take for instance Cap's yellow. That 150 a piece could instead be changed into say, "This tile decreases damage received by 15%."
If each defense tile worked based off a percentage reduced instead of a flat amount, I think the gain would be beneficial. True, normal match damage would be able to get through more, but the net gain is reduced damage on being on the wrong side of power usage.
This change would also make defense tile users more appealing to use, I.e. Bullseye and Cap for instance. Naturally, the values for defense tiles would have to be tweaked for each character, but I believe the idea has some merit to it.
If each defense tile worked based off a percentage reduced instead of a flat amount, I think the gain would be beneficial. True, normal match damage would be able to get through more, but the net gain is reduced damage on being on the wrong side of power usage.
This change would also make defense tile users more appealing to use, I.e. Bullseye and Cap for instance. Naturally, the values for defense tiles would have to be tweaked for each character, but I believe the idea has some merit to it.
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Comments
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Unwieldy high AP skills are supposed to be there to deal with protection tiles. A 3000 damage Unibeam doesn't care as much if its damage is reduced by 500 but Psylocke's Psychic Knife sure suffers a lot if there are 500 damage worth of protection out there. The game is currently very in favor of cheap skills (because it's easier to attack with Strike tiles than defense with Protection tiles) and doesn't need to be more favorable to cheap AP skills.0
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And I think that's where it fails at too. As you say, it's easier to use attack using strike tiles, and that shows me that either strike tiles need to be brought down in viability (which will never happen), or something needs to happen to defense tiles to make them on par with strike tiles.
As it stands, the only defense tile truly worth even using right now, imo, is spiderman's, and that's because it's just incidental that it happens. There is never any idea to build an entire team around defense tiles, which being defensible as all get out is also a viable strategy to have in games.
Even with a percentage based defense tile, quick abilities will still be affected. Maybe not to the degree of 100% blockage as illustrated in your example, but it's does make it so that actually having defense tiles does something other than being just another tile.0 -
The reason why you don't see teams built around defense is because all the really good defensive skills are equal or higher tier in rarity compared to Spiderman (IW, Black Panther, Spiderman). If you have Spiderman you don't have to worry about defense when you can always heal your team back to full, so there's no reason to approach the game from that direction. Likewise, on defense, you know if the other team has Spiderman you're not going to win if the game goes longer than a certain amount of time, so there's no reason to build around defense there either.
Once Spiderman is nerfed protection tile will be a lot more viable especially on defense.0
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