Please rise boosts cap

Now really! We had 10x3. Now it is 30x1. Same thing. 30 is okay for damage stuff but for AP not really. Especially the expensive palette that is normally used in bursts and is won at start of tournaments -- likely gets wasted without a higher cap.

Comments

  • Even if they raised the cap to 100 people would still just hoard them until they've 100 and then ask the cap to get raised to 1000.

    I'm sure I lost a lot of boosts this way, but it's really my fault for not paying attention to them.
  • I agree with the OP.

    Currently I occasionally check the amount of my boosts and if any of them gets near 30, I use 1 in a couple of fights in PvP.

    Question: how many boosts we get as a reward? 3? 5?

    Btw. I wonder if I ever use my 9 +200% dmg against HAMMER tokens... I hope they won't expire.
  • I would love a higher boost cap. I would equally love the ability to sell off unused boosts (even for a very small amount of ISO-8). The commonly awarded boosts tend to always overflow. This makes the boost reward in repeated PVE reward slews effectively worse than 20 ISO 8.
  • over_clocked
    over_clocked Posts: 3,961
    Bump for greater justice. I don't know if there's a limit on health packs but even if it exists I'm sure it's higher than the boost limit.
    AWedNP7l.png
  • locked wrote:
    Bump for greater justice. I don't know if there's a limit on health packs but even if it exists I'm sure it's higher than the boost limit.
    AWedNP7l.png


    Here's an idea. Not sure if you've thought of this... but how about using them instead of hoarding them?
  • over_clocked
    over_clocked Posts: 3,961
    No need to try to be snarky, I don't have the need to spend boosts so often (it's even detrimental as the game will judge your performance as better than it is in reality). I've never hoarded anything on purpose as you can see by my levels of HP and ISO-8, but with LRs, boosts just tend to stack up fast.
  • In the meantime I could even use a "break down" feature that would convert an AP palette boost to 3 2-color AP boosts. (similar could be done with the damage).