Maxed Champions
bpcontra
Posts: 176
Once a champion is maxed they lose their value pretty quickly, especially in the 2-3* range. A quick, easy update should reward player who managed to max a champion on their roster.
I lropose that all covers for maxed champions be worth double iso. So a maxed 2* is worth 500 iso, a maxed 3* is worth 1000, etc. The continues to make the covers worthwhile and removes the monotonous (and arguably pointless) grinx of erasing the character to start all over again.
Thoughts?
I lropose that all covers for maxed champions be worth double iso. So a maxed 2* is worth 500 iso, a maxed 3* is worth 1000, etc. The continues to make the covers worthwhile and removes the monotonous (and arguably pointless) grinx of erasing the character to start all over again.
Thoughts?
0
Comments
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I would rather see they extend the max championed levels and make them all 450. More champion levels means more rewards. There no reason to cap 2* at 144, 3* at 266 and 4* at 370. Especially when Balance of Power showed us the even levels allows different team compositions.
Edit: The added bonus of this is also the opportunity to remove duplicate lazy versions to make room for new characters in the lower tiers. There's no need to have two versions of Thor, storm, torch, cap, daken etc if either one can be maxed at 450. Not every new release has to be a 4* or greater0 -
Pongie wrote:Not every new release has to be a 4* or greater
It does now, nobody is going to pay for a roster slot for a brand new 2* and folks certainly are not going to be buying packs of tokens for said new 2*. Any tier below 4* is now officially done with. 4* is the new 3* and 5* is the new 4*, give it 6 months and LT odds for a 5* character will be at 0.2%.0 -
Just let us go through the cover reward progression again. Change the color of the name plate from blue to gold and start back at the reward for champ level 1 and so on...0
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