Eddiemon wrote: I'll come out of this event with maybe 1000 more HP and 4 more 3 star covers. That seems rewarding enough. That's the difference between finishing top 5 and 600th.
Chuckova wrote: Perhaps my initial changes are a bit too generous. I remember reading about a player last event that placed top 5 in each sub for 24+ tokens, he got 0 Psylockes and only got 2 threes stars which he didn't need. Thinking of that player grinding lvl 230 mobs for hours a day for over a week, and not getting a single Psylocke cover. I don't know, that just doesn't seem right to me. Would have been nice if you could have saved up 10 tokens and used them to buy the 10x Pack to guarantee a Psylocke cover So that player could have gotten at least 2 Psylocke covers for his full week of grinding.
Moral wrote: I would like to see the top sub bracket reward be a single 3* token rather than multiple 2* tokens.
Milkrain wrote: 2: Introduce a Token conversion option. 10 standard tokens converts to 1 Heroic token, 5 Heroic converts to a 3* Token (whatever you call that). This way you give people an option of how to spend the tokens. If a person really doesn't need anymore 2* covers then they can hang on to them and get a guaranteed 3* which is way better for those people that hate the disappointment of chance.
Vinny J wrote: (click - "BP BLACK", click - "BP BLACK", click - "Yelena Bolava" - hurled phone narrowly misses the cat as a final form of bittersweet irony)
Vinny J wrote: Milkrain wrote: 2: Introduce a Token conversion option. 10 standard tokens converts to 1 Heroic token, 5 Heroic converts to a 3* Token (whatever you call that). This way you give people an option of how to spend the tokens. If a person really doesn't need anymore 2* covers then they can hang on to them and get a guaranteed 3* which is way better for those people that hate the disappointment of chance. This seems much more viable now that the devs have pulled HP from the sale value of covers; above example would be casing in 1000 ISO (10 standard) to get 1 cover "worth" 250 ISO, and 1250 ISO (5 heroic) to get one cover worth 500 ISO (values are based on sell market value). However, personal experience, along with empirical data from Mischiefmakers great spreadsheet, we can see that with standard tokens, statistically (!) one it eight pulls is a 2*, and one in 45 is 3* so if y'all had 50 standard tokens, statistically you will get ~6 x 2* and 1 x 3* - which is better than cashing in 50 standard tokens for 1 x 3*, plus you keep all the ISO from the sale
SUPERTOM wrote: "Rare" digital items make me laugh. There's nothing rare about something that can be reproduced infinitely or simply "found" by throwing money at it.
Riggy wrote: SUPERTOM wrote: "Rare" digital items make me laugh. There's nothing rare about something that can be reproduced infinitely or simply "found" by throwing money at it. Your logic is flawed. Even in the non-digital world, your logic means that there is nothing rare in the world. Managed scarcity is an economic concept. They're creating a digital economy in this game wherein some items are designed to be more scarce in relation to others. To remove the idea of scarcity from a game economy (digital or physical) destroys the underlying principle behind why many people play collectible games. To the actual point of your statement, yes, the rewards for the subs seem pretty sub-par compared to the length of the subs.