Selling A Champion
Ding
Posts: 179
Has anyone done the math on selling a Champion? Just wondering if it's worth selling to build it up again, assuming it's one I don't use.
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I did it with a 2* (which I assume is your intention).
The Iso8 you get from selling a 2*, and the extra Iso8 you get from taking him/her from 94-144 is less than the Iso it takes for you to go to lvl 94.
So if you have Iso to burn, to get the extra heroic/3* covers, then it's worth it. If you don't have the Iso to burn, my opinion is don't do it.
(I'm looking at 2* Capt. America specifically.... he's worthless IMO)0 -
fnedude wrote:I did it with a 2* (which I assume is your intention).
The Iso8 you get from selling a 2*, and the extra Iso8 you get from taking him/her from 94-144 is less than the Iso it takes for you to go to lvl 94.
So if you have Iso to burn, to get the extra heroic/3* covers, then it's worth it. If you don't have the Iso to burn, my opinion is don't do it.
(I'm looking at 2* Capt. America specifically.... he's worthless IMO)0 -
I have started farming the 2-star champions, I know the iso math does not add up, but between the HP and the card draws and the 3-star reward I believe it is worth it possibly when I have time I will crunch some number to confirm this. I believe this topic was addressed already and when you take everything into account you break even iso wise (you might want to search for this topic). I think it really depends on how patient you are and how you want to allocate you iso that will drive your decision. If you are far into the 4-star transition I do not see much of a point but if you are going from 3 to 4 I think it can be used to your advantage.0
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zodiac339 wrote:fnedude wrote:I did it with a 2* (which I assume is your intention).
The Iso8 you get from selling a 2*, and the extra Iso8 you get from taking him/her from 94-144 is less than the Iso it takes for you to go to lvl 94.
So if you have Iso to burn, to get the extra heroic/3* covers, then it's worth it. If you don't have the Iso to burn, my opinion is don't do it.
(I'm looking at 2* Capt. America specifically.... he's worthless IMO)
Exactly... before I had useful 3* chars, I rolled with 2* Cap, 2* Thor, and Hawkeye in the Big Enchilada every day. It only ever struggled against ninjas, but even then I never failed at beating it with those 3. Cap kept attack, strike, protect, and CD tiles in check, Thor did all the heavy lifting, and Hawkeye was there for... moral support (when Thor caused match-5s with his yellow).
Honestly, I think his ability to overwrite CDs is a little underrated for 2* transitioners when it comes to survival nodes. I get that there are significantly more useful 2* characters on the whole, but he's not useless...0 -
hopper1979 wrote:I believe this topic was addressed already and when you take everything into account you break even iso wise (you might want to search for this topic).
This is true. For taking a 2* from 94 to 144, you get 17,500 ISO. The opportunity cost is 50*250 (12,500), plus the 5,000 cost to champ, so it's ISO-neutral.
However, it takes 69,530 ISO to take a 2* from scratch to level 94. You'll get another 17,500 from selling a champ, but that's a net loss of 52,030 ISO for the right to repeat this process. Same concept for 3* and 4*, though the cost and offsets will be different.
Basically, if you would trade 52k ISO for 375 HP, 5 CP, 5 heroics and 3 3-star covers, sell your 2* champs and start over. I'll suggest that not many players would make that exchange right now.0 -
Rodolfo78 wrote:Basically, if you would trade 52k ISO for 375 HP, 5 CP, 5 heroics and 3 3-star covers, sell your 2* champs and start over. I'll suggest that not many players would make that exchange right now.0
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Please check champion release info, I am almost sure that the rewards are only granted ONCE! So if you champ a 2* for second time, you would not get any of the rewards from 94 to 144.
The only reason you would sell a champed 2* is for desperate need of flash ISO (looks not worth) or roster slot for a new 4/5*0 -
The rewards are for the character. If you build another copy of the character, you can get the same rewards again.0
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I have done this 4 times with 2*(obw, mnmags, cm and recently thor). It is mainly because I'm a free2player so i was wanting the hp for slots. At the time, I had about 400k iso and needed hp. The cp, tokens and 3* helps offset the cost to me.
I am now feeling the iso drought(barely made enough to fully champ 3* daken lvl 153( roughly 40k) and to restart 2* thor from lvl 14(75k) which i had 7 cvrs waiting in queue. Took 5 days. I plan to keep them after maxing for the dpd. You do get rewards for each lvl.
So if you have iso and don't need the slot. Go for it. Me... I got to start saving for 3* and 4*. HTH0 -
Slightly divergent from the topic title... But I need a slot for my Quake cover...
Have a championed 3* Cap and was in the process of getting the 2 up to 94 ready to champ...
Reading here I should just get rid of the 2*???0 -
PeeOne wrote:Slightly divergent from the topic title... But I need a slot for my Quake cover...
Have a championed 3* Cap and was in the process of getting the 2 up to 94 ready to champ...
Reading here I should just get rid of the 2*???0 -
Moderator note: moving this thread to Tips and Guides.0
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Quebbster wrote:PeeOne wrote:Slightly divergent from the topic title... But I need a slot for my Quake cover...
Have a championed 3* Cap and was in the process of getting the 2 up to 94 ready to champ...
Reading here I should just get rid of the 2*???
Agreed 100%. You're close to the point where 70K ISO is something you want to save for 3*s and not maxing out 2*s.0 -
There has been an update since the below quote was posted. The full cost to level and champion a 2* is 74,530 iso. The sellback price for a 144 level champion is 65,000 iso.
So if you have 63 spare covers of a 2*, and care to spend 9530 iso, you can reap the rewards of 3 3* covers, 5 heroic coins, 5 cp, and 250hp.Rodolfo78 wrote:hopper1979 wrote:I believe this topic was addressed already and when you take everything into account you break even iso wise (you might want to search for this topic).
This is true. For taking a 2* from 94 to 144, you get 17,500 ISO. The opportunity cost is 50*250 (12,500), plus the 5,000 cost to champ, so it's ISO-neutral.
However, it takes 69,530 ISO to take a 2* from scratch to level 94. You'll get another 17,500 from selling a champ, but that's a net loss of 52,030 ISO for the right to repeat this process. Same concept for 3* and 4*, though the cost and offsets will be different.
Basically, if you would trade 52k ISO for 375 HP, 5 CP, 5 heroics and 3 3-star covers, sell your 2* champs and start over. I'll suggest that not many players would make that exchange right now.0 -
Maybe the forum should check my math, but if it costs 69,524 to level a 2* to 94 +5000 to champion that is 74,524.
You get back 17, 500 in iso rewards if you champion all the way to 144. 74,524 - 17,500 = 57,024.
The sale price for a fully championed 2* is 65,000. 65,000 - 57,024 = is a net positive of 7976 iso in addition to the other champion rewards.
Seems like a winner, no?0 -
RogueZeroOne wrote:Maybe the forum should check my math, but if it costs 69,524 to level a 2* to 94 +5000 to champion that is 74,524.
You get back 17, 500 in iso rewards if you champion all the way to 144. 74,524 - 17,500 = 57,024.
The sale price for a fully championed 2* is 65,000. 65,000 - 57,024 = is a net positive of 7976 iso in addition to the other champion rewards.
Seems like a winner, no?0 -
[slapping self in head]
Thanks for pointing out the obviousness to me.0 -
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I wonder if all this changes with the addition of the xp for champion levels0
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