Age of Apocalypse Nightcrawler!

slantedandenchanted
Posts: 127 Tile Toppler





Nightcrawler (Age of Apocalypse)
LV

70 3774
170 8851

2 Covers: Creates a strength 90 attack tile.
3 Covers: Creates a strength 115 attack tile and generates 2 blue AP.
4 Covers: Creates a strength 150 attack tile.
5 Covers: Creates a strength 210 attack tile and generates 3 blue AP.

2 Covers: Deals 900 damage.
3 Covers: Now activates when an ally is damaged for 5% or more of their health. Deals 1100 damage and creates two strike tiles.
4 Covers: Deals 1900 damage and creates three strike tiles.
5 Covers: Deals 2700 damage and creates four strike tiles.

Passive: When countdown tile is matched by you, create a friendly strength 70 strike tile. When matched by the enemy, create a friendly strength 44 protect tile. (Strength increases as character levels up)
2 Covers: -1 AP Cost.
3 Covers: Deals 600 damage each turn to a random enemy and destroys a single enemy protect tile as well. Protect tile strength increased to 125. Steals two random AP from the enemy team when countdown activates.
4 Covers: Deals 725 damage and Protect tile strength increased to 175.
5 Covers: Deals 950 damage each turn to a random enemy. Protect tile strength increased to 190
Keep in mind, this is the X-Force/Age of Apocalypse Nightcrawler that I based this build on(during the time when he was in X-Force after escaping the Age of Apocalypse).
0
Comments
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Seems pretty solid, as long as the Passive part of his Blue ability fires whenever you match any countdown. If so it creates a pretty interesting niche case where he will be generally good but better in some situations, especially PvE goons. Right now he's pretty weak but may work as a "Kill him first" enemy since his purple passive is instantaneous retribution damage.
Blue should be a bit cheaper to make him more powerful. Right now, 8 blue for less than 4k, at best (presuming the CD doesn't get matched away) plus a little shuffle seems weak. Either a bit more damage or make it cost 6-7.
Nice spec.0 -
ErikPeter wrote:Seems pretty solid, as long as the Passive part of his Blue ability fires whenever you match any countdown. If so it creates a pretty interesting niche case where he will be generally good but better in some situations, especially PvE goons. Right now he's pretty weak but may work as a "Kill him first" enemy since his purple passive is instantaneous retribution damage.
Blue should be a bit cheaper to make him more powerful. Right now, 8 blue for less than 4k, at best (presuming the CD doesn't get matched away) plus a little shuffle seems weak. Either a bit more damage or make it cost 6-7.
Nice spec.
Thanks for the notes! You made some good points! I tried to make NC a squishy type character who picks and prods at the enemy while also avoiding enemy attacks in the process. Much like the character itself. I also made him squishy on purpose, while making enemy attacks do far less damage than they should when they do manage to attack him.
NC doesn't really seem like that much of an "attack-y" character to be honest. He seems more like the kind of guy who'd gain major retaliation for hurting his allies while also tearing apart the enemy team from the inside.0
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