10% Draw Rate on Cap and Iron Man 5*
ThatOneGuyjp189512
Posts: 543 Critical Contributor
"The Civil War store has two different packs: Team Cap and Team Iron Man Legendary packs. Each pack gives you a one in ten chance get a cover of the 5-Star Steve Rogers or Iron Man hero"
they being generous!
they being generous!
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Comments
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30 cp though...0
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mindsuckr wrote:30 cp though...
I think it's absolutely worth it to remove one of the layers of RNG involved in 5* chasing.0 -
Stax the Foyer wrote:mindsuckr wrote:30 cp though...
I think it's absolutely worth it to remove one of the layers of RNG involved in 5* chasing.0 -
I can only imagine the amount of buyers club running during civil war. With a 10% chance to get a *specific* five star, it will be a whales dream.0
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This choice is clearly designed to entice whaling. It will make getting the new 5*s much easier for anyone willing to drop several hundred dollars.
For everyone else, however. It has basically no effect. Top alliance players may earn the 1 event LT available for round 8. And people who don't whale may save up 60-100 CPs to use buying tokens. But that's still only 3 or 4 draws at the 10% rate.
And this is even assuming the new 5*s are any good. From the descriptions so far IM46 sounds potentially intereting, but cap much less so.)0 -
Vhailorx wrote:This choice is clearly designed to entice whaling. It will make getting the new 5*s much easier for anyone willing to drop several hundred dollars.
For everyone else, however. It has basically no effect. Top alliance players may earn the 1 event LT available for round 8. And people who don't whale may save up 60-100 CPs to use buying tokens. But that's still only 3 or 4 draws at the 10% rate.
Land thus is even assuming the new 5*s are any good. From the descriptions so far IM46 sounds potentially intereting, but cap much less so.)
Which is a terrible way to design the game and a bad sign for events going forward.
Will every event we ever see now simply be set up to -purely- be a buy-in for the whales, and very little chance (RNG) for anyone else to get the covers?
It's one thing to cater to the whales. It's quite another to make the game only playable by the whales. FTP have to be your base (90%+ of your players generally) - or your whales won't have anyone else to play with.0 -
Whales gonna whale. Also a hint that maybe they are gearing up for the end of the 4* tier and newer and better opportunities for 5*'s0
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Posted in the other thread, but pertains to here. I don't see purple flashes too often, so I don't expect to see many, if any, during the runs of Civil War.lukewin wrote:"David wrote:Moore"]
The Civil War store has two different packs: Team Cap and Team Iron Man Legendary packs. Each pack gives you a one in ten chance get a cover of the 5-Star Steve Rogers or Iron Man hero. These packs function as Legendary packs so the other heroes you can pull will be 4-Star Heroes. These packs can be purchased with 30 Command Points each.
I hope this doesn't inspire false hope in anyone, that they have better odds at pulling a 5* Steve Rogers or Iron Man. The current rates in the Latest Legends LTs and Classic Legends LTs to pull a 5*, is also 1 in 10, 10%. It is just split up between 3 5*, instead of just 1. The only difference is that if you get the purple flash, you know who it is, instead of waiting to find out which of the 3 5* you've pulled. If you can't wait to cover them, keep buying these tokens at 30 CP, for a 10% chance to pull them, or wait til after the 2nd run, when they're added to the LL LTs for 25 CP, but the 10% gets split between Cap, IM and GG.0 -
jobob wrote:0
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Vhailorx wrote:This choice is clearly designed to entice whaling. It will make getting the new 5*s much easier for anyone willing to drop several hundred dollars.
For everyone else, however. It has basically no effect. Top alliance players may earn the 1 event LT available for round 8. And people who don't whale may save up 60-100 CPs to use buying tokens. But that's still only 3 or 4 draws at the 10% rate.
And this is even assuming the new 5*s are any good. From the descriptions so far IM46 sounds potentially intereting, but cap much less so.)0 -
TxMoose wrote:jobob wrote:
For 600 CP you can pull 30 classic tokens netting on average 1 OML, 1 JG and 1 SS, or 20 IM/Cap tokens granting 2 of that particular character. I think in both scenarios you pull the same quantity of playable 5* characters (since SS is pretty much garbage). But that's 600 CP....for 2 tokens. That's almost $500 in buy clubs.
Really the best bang for your buck is going to be to wait until Cap, IM, and GG are all in the Latest packs for 25 CP.0 -
DayvBang wrote:Stax the Foyer wrote:mindsuckr wrote:30 cp though...
I think it's absolutely worth it to remove one of the layers of RNG involved in 5* chasing.
I get the math there, but it's a bit off. Since these are new 5*, they'd be in the latest, so it's a 20% increase (from 25), not a 50% (from 20)0 -
PeterGibbons316 wrote:Really? I feel like Cap's blue would be a nice counter to all the high level OMLs that are running around, I think I would rather have him.
I think perhaps you misread Cap's blue description. It only consumes friendly tiles, and will not do anything with enemy tiles.0 -
Kojubat wrote:PeterGibbons316 wrote:Really? I feel like Cap's blue would be a nice counter to all the high level OMLs that are running around, I think I would rather have him.
I think perhaps you misread Cap's blue description. It only consumes friendly tiles, and will not do anything with enemy tiles.0
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