***** Iron Man (Mark XLVI) *****

Iron Man (Mark XLVI) 
5 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 49845 Tile Damage: 509/655/582/70/76/83/4.3x
AP
If we can’t work together, we’re no better than the bad guys. Iron Man deals 1632 damage to the target, plus an extra 707 damage for every Team Iron Man character on his team.
Level Upgrades
Level 3: Deals 1904 damage to the target, plus an extra 1360 damage for every Team Iron Man character.
Level 4: Deals 2040 damage to the target, plus an extra 1686 damage for every Team Iron Man character.
Level 5: Deals 2176 damage to the target, plus an extra 2021 damage for every Team Iron Man character.
Max Level
Level 4: Deals 8198 damage to the target, plus an extra 6777 damage for every Team Iron Man character.
Level 5: Deals 8744 damage to the target, plus an extra 8089 damage for every Team Iron Man character.
Girl FRIDAY - 10
AP
Ok, FRIDAY, let’s hit’em where it hurts. Tony uses his A.I. assistant to identify his opponent’s weaknesses and strike. Converts 4 of the enemy’s strongest color basic tiles to Red. After the board settles, destroys all remaining basic Red tiles. (Does not generate AP.)
Level Upgrades
House Party Protocol - 12
AP
Welcome to the party, boys. Iron Man empties his vault and calls back-up armor to his aid. Creates 3 3-turn Yellow Countdown tiles that deal 1169 damage. If Iron Man would take 1632 or more damage, remove one of those tiles and prevent damage.
Level Upgrades

5 Star Rarity (Legendary) Wiki Link
At Max Level: HP: 49845 Tile Damage: 509/655/582/70/76/83/4.3x

If we can’t work together, we’re no better than the bad guys. Iron Man deals 1632 damage to the target, plus an extra 707 damage for every Team Iron Man character on his team.
Level Upgrades
-
Level 2: Deals 1768 damage to the target, plus an extra 1033 damage for every
Level 3: Deals 1904 damage to the target, plus an extra 1360 damage for every Team Iron Man character.
Level 4: Deals 2040 damage to the target, plus an extra 1686 damage for every Team Iron Man character.
Level 5: Deals 2176 damage to the target, plus an extra 2021 damage for every Team Iron Man character.
Max Level
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Level 3: Deals 7651 damage to the target, plus an extra 5465 damage for every
Level 4: Deals 8198 damage to the target, plus an extra 6777 damage for every Team Iron Man character.
Level 5: Deals 8744 damage to the target, plus an extra 8089 damage for every Team Iron Man character.
Girl FRIDAY - 10

Ok, FRIDAY, let’s hit’em where it hurts. Tony uses his A.I. assistant to identify his opponent’s weaknesses and strike. Converts 4 of the enemy’s strongest color basic tiles to Red. After the board settles, destroys all remaining basic Red tiles. (Does not generate AP.)
Level Upgrades
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Level 2: Converts 5 of the enemy’s strongest color basic tiles to Red.
Level 3: Converts 6 of the enemy’s strongest color basic tiles to Red.
Level 4: Converts 7 of the enemy’s strongest color basic tiles to Red.
Level 5: Converts 8 of the enemy’s strongest color basic tiles to Red.
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Level 3: Converts 6 of the enemy’s strongest color basic tiles to Red.
Level 4: Converts 7 of the enemy’s strongest color basic tiles to Red.
Level 5: Converts 8 of the enemy’s strongest color basic tiles to Red.
House Party Protocol - 12

Welcome to the party, boys. Iron Man empties his vault and calls back-up armor to his aid. Creates 3 3-turn Yellow Countdown tiles that deal 1169 damage. If Iron Man would take 1632 or more damage, remove one of those tiles and prevent damage.
Level Upgrades
-
Level 2: Each countdown tile deals 1403 damage.
Level 3: Each countdown tile deals 1637 damage.
Level 4: Each countdown tile deals 1870 damage.
Level 5: Each countdown tile deals 2104 damage.
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Level 3: Each countdown tile deals 6580 damage and if Iron Man would take 6558 damage or more, remove one tile to prevent the damage.
Level 4: Each countdown tile deals 7520 damage and if Iron Man would take 6558 damage or more, remove one tile to prevent the damage..
Level 5: Each countdown tile deals 8468 damage and if Iron Man would take 6558 damage or more, remove one tile to prevent the damage..
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Comments
Any idea what happens if the enemy's strongest color is Red? Go to the second-strongest color? Is it random? Does it not work?
I think it would just destroy all basic red tiles.
All academical on a fivestar of course.
If we can’t work together, we’re no better than the bad guys. Iron Man deals 1632 damage to the target, plus an extra 707 damage for every Team Iron Man character on his team.
Level 5: Deals 8744 damage to the target, plus an extra 8089 damage for every Team Iron Man character.
Does Iron Man count himself as a team Iron Man Character?
So is it minimum of 8744 + 8089(for himself) = 16,833 when there are no other TIM members or he is the last man standing?
I ask because it is similar to OML's healing which read in a similar fashion
Die Hard -
(PASSIVE) Logan's healing factor keeps him standing, but ain't quite what it used to be. At the start of the turn, Wolverine restores 219 health for each team member still in the fight.
Level 5: 1586 for each team member.
Logan heals 1586 if he is last man standing as he is considered a team member
It looks like that, but you want to maximize the cascade potential for blue before the red tiles are destroyed, so maybe 4/5/4 can be a good build (or 5/4/4). There is not that much difference in both yellow and red from 4 to 5, just a little bit more damage, and this two extra tiles from 6 to 8 can be the difference from nothin to big cascade. At least you can also get a cascade when the tiles are destroyed.
The bad thing about blue, or similar powers like sirgical strike, is that they are hard to recast for maximal effect. Blue maybe a little bit expensive.
Red is crazy powerful if you use other team-IM, problem is that the other 5 that is team IM is SS
So it ends up more likely to 'go off' and damage the enemy but less likely to save Iron Man from damage. It's essentially a 5* equivalent of Maggia Pawns.
KGB
It's weird that Phoenix is listed as team IM in the big list, but not in the game. She would be great with him, feeding that big red blast with her purple.
Well in OML description it doesnt appear in game that he is team Cap so I guess the list is probably better info than the display ingame, so probably she is team IM and yeah, her purple with the blue can be deadly, and if we add SS they are a rainbow team.
edit: There are limited options for good Team IM teams. He doesn't go very well with his only 5* partner, Silver Surfer, since SS's best powers are also red and blue. His only 4* teammates worth considering are Quake and Red Hulk.
edit 2: 5* Spider-Man is also on Team IM. All of the alliance announcements were wrong.
Girl Friday is a massive board shake with decent damage. Since red is IM's main color, it will do big damage for every tile destroyed -- 655 at level 450. It will usually do over 1000/AP. Removing all of a single basic type is very good for cascades.
Very good. It should go well with Phoenix for match-5s.
House Party Protocol is his yellow CD power, a callback to IM40. It does decent damage if they can all stay on the board -- 2117/AP -- but this will likely be uncommon. It also avoids IM taking big damage -- but it doesn't avoid damage to his teammates. A mixed-benefits part is that as IM46 gains levels, the minimum damage he needs to take to avoid damage increases. The positive side is that the CD damage is always comparable to the damage you need to take, meaning the trade-off is balanced.
Somewhat expensive at 12 AP. Good.
IM46 is tied with 5* Steve as having the highest health in the game by a small margin. His tile strengths are only outshone by OML and his crit multiplier is tied with Goblin as the best 5*. His red can do big dumb damage, his other moves do decent damage, and his blue is highly useful.
Phoenix is a good companion option, as another red generator who also benefits from IM's blue, (edit:) but she isn't on Team IM.
Rec build: 5/5/3. Blue is the most important. Red levels up better than yellow.
... or 3/5/5 if you don't want to be shackled to Team Iron Man characters in your team build.
Basically anything with five blue is solid.
OR pair him with Howard the duck then kick the **** out of the red on the board, then follow it up with kicking the **** out of the green on the board.
It doesn't specify "still in the fight" or something like that. Do valid DOWNED teammates still grant extra damage?