congrats. MPQ is doing really on iOS

http://www.appannie.com/apps/ios/app/618349779/rank-history/#vtype=day&countries=US&start=2013-08-24&end=2014-03-06&device=iphone&view=grossing&lm=1f

might have to register to see the chart but it looks like MPQ has some pretty consistent growth on iOS over the last 5 months since release.

This is great for all of us because they will have more resources to put toward the game to make it even better.

It's really rare for games to do this well on mobile, they usually have an initial success and then completely drop off the charts a week later.

Contrats to all the devs

Comments

  • Nemek
    Nemek Posts: 1,511
    Can you take a screenshot?
  • Yeah, this is pretty consistent with the bits of info we have. We know from the Demiurge_Al interview that they've doubled ARPDAU since launch, and we know from the Hulk event counter that they've grown DAU significantly since Christmas (at least 25% increase, probably more once we see weekend numbers). Also, we know that they've moved up in top grossing charts since the Ragnarok nerf.

    Congrats and hope this keeps up!
  • I'd say congrats but I worry that they will become too big and stop caring about the users and start being all about da money.
  • MarvelMan
    MarvelMan Posts: 1,350
    thatguy13 wrote:
    I'd say congrats but I worry that they will become too big and stop caring about the users and start being all about da money.

    Oh wait.



    Actually, while they are moving that way they definitely arent there. Hopefully then can retain the new game feel without bloat.
  • I hope this game grows legs and enjoys some longevity. Alot of people have invested a ton of time into this game and others have invested time and money. Would be a shame to watch this game wither and die.

    I am optimistic that we'll continue to see improvements from the devs, and we do currently enjoy an active and engaged player base which is the lifeblood that will keep this game moving forward.

    If they could introduce true Player vs Player multiplayer I think this game would replace every other leisure activity in my life. I imagine a future where there is a massive NCAA style bracket where players play against each other instead vs the AI. #MPQ MADNESS
  • I hope this game grows legs and enjoys some longevity. Alot of people have invested a ton of time into this game and others have invested time and money. Would be a shame to watch this game wither and die.

    I am optimistic that we'll continue to see improvements from the devs, and we do currently enjoy an active and engaged player base which is the lifeblood that will keep this game moving forward.

    If they could introduce true Player vs Player multiplayer I think this game would replace every other leisure activity in my life. I imagine a future where there is a massive NCAA style bracket where players play against each other instead vs the AI. #MPQ MADNESS

    That would be so much fun.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,322 Site Admin
    While I can't speak to long term changes since the mobile and PC markets are constantly shifting, our intent from this very start from both the D3 and Demiurge ends have been to make a darned good game that can also make us some money, in that order. Every time we have a talk about new monetization there's always the internal chatter over how exactly this will affect not only the in-game economy but also the player perception of the game.

    When you get down to it, every single F2P game can be rationalized as pay to win. You pay to advance quicker in levels in Candy Crush. You pay to speed building rates in Clash of Clans. Heck, Bejewelled is P2W since you can pay to ignore ads and play more per hour compared to others. We're not ignorant of the fact that when we, say, added in the ability to respec that we're not also adding in a vector for monetization since people will pay HP to level those extra abilities. We are. It's just not our primary goal. We want to make a rockin' game that'll last for a long while that people can enjoy and we continue to enjoy making. And in the process everyone at both companies gets to have a decently paying job, eat, and enjoy pushing forward the Marvel universe. So far, I'd say we're doing a pretty good job of keeping to that. icon_e_smile.gif
  • IceIX wrote:
    While I can't speak to long term changes since the mobile and PC markets are constantly shifting, our intent from this very start from both the D3 and Demiurge ends have been to make a darned good game that can also make us some money, in that order. Every time we have a talk about new monetization there's always the internal chatter over how exactly this will affect not only the in-game economy but also the player perception of the game.

    When you get down to it, every single F2P game can be rationalized as pay to win. You pay to advance quicker in levels in Candy Crush. You pay to speed building rates in Clash of Clans. Heck, Bejewelled is P2W since you can pay to ignore ads and play more per hour compared to others. We're not ignorant of the fact that when we, say, added in the ability to respec that we're not also adding in a vector for monetization since people will pay HP to level those extra abilities. We are. It's just not our primary goal. We want to make a rockin' game that'll last for a long while that people can enjoy and we continue to enjoy making. And in the process everyone at both companies gets to have a decently paying job, eat, and enjoy pushing forward the Marvel universe. So far, I'd say we're doing a pretty good job of keeping to that. icon_e_smile.gif



    You are correct on the pay2win part. As I've mentioned many times before I hope you don't lean to far to the pay2play side.
  • come on guys, they are really doing an amazing job with the game. any game needs to make money, otherwise it wont get supported or the team moves onto a new more profitable project.

    I have a game called Pocket God that found some success but the revenue has been dipping over the last couple years which makes it hard to support and add new features. As long as the game has an upward trajectory it will be supported well. These guys really care and are making the best decisions they can despite the chaos that is the game development business.

    There are also probably multiple people on the team pulling in different directions. It's very difficult to negotiate these waters and keep everyone happy.
  • davecazz wrote:
    come on guys, they are really doing an amazing job with the game. any game needs to make money, otherwise it wont get supported or the team moves onto a new more profitable project.

    I have a game called Pocket God that found some success but the revenue has been dipping over the last couple years which makes it hard to support and add new features. As long as the game has an upward trajectory it will be supported well. These guys really care and are making the best decisions they can despite the chaos that is the game development business.

    There are also probably multiple people on the team pulling in different directions. It's very difficult to negotiate these waters and keep everyone happy.


    If you are referring to my statement I meant that his part about rationalizing all free games as pay2win was spot on. If they didn't give you advantages for spending no one would spend.
  • Getting advantage for spending money is not the same as P2W. P2W will be like for $50 a month you can have a pre nerf Ragnarok on your side smiting all those foolish enough to go against you.

    Of course there should be an advantage for spending money, and it should be material advantage not just cosmetics because cosmetics can only go so far. But spending money does not get you anywhere near an insurmountable advantage. About the best money can get you is to be able to catch huge imbalance issues befor they get fixed (pre nerf Ragnarok, Black Panther), but it's pretty clear those are design mistakes, not some shady move to get more $ because frankly there are much better ways to get money (by renting out broken characters).
  • Congrats !!!

    Perhaps an optimized version for tablets will gain some traction ..... Please?
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    Jachdo wrote:
    Congrats !!!

    Perhaps an optimized version for tablets will gain some traction ..... Please?

    Yes please. Playing on iPad is... well not good. And a Landscape mode where you see all the pools would be really great.
  • Zifna
    Zifna Posts: 170 Tile Toppler
    IceIX wrote:
    We're not ignorant of the fact that when we, say, added in the ability to respec that we're not also adding in a vector for monetization since people will pay HP to level those extra abilities.


    Respec made your game like twice as satisfying, so thank you. It's always a downer when you got an ability for a hero you really want levels for, but you can't afford to put the ability in. Now that happens like 90% less frequently. (For some reason this game has given me like 11 Black Widow** Pink covers but not enough Blue or Black. I don't want my mana steal to cost more, game!)
  • IceIX wrote:
    While I can't speak to long term changes since the mobile and PC markets are constantly shifting, our intent from this very start from both the D3 and Demiurge ends have been to make a darned good game that can also make us some money, in that order. Every time we have a talk about new monetization there's always the internal chatter over how exactly this will affect not only the in-game economy but also the player perception of the game.

    When you get down to it, every single F2P game can be rationalized as pay to win. You pay to advance quicker in levels in Candy Crush. You pay to speed building rates in Clash of Clans. Heck, Bejewelled is P2W since you can pay to ignore ads and play more per hour compared to others. We're not ignorant of the fact that when we, say, added in the ability to respec that we're not also adding in a vector for monetization since people will pay HP to level those extra abilities. We are. It's just not our primary goal. We want to make a rockin' game that'll last for a long while that people can enjoy and we continue to enjoy making. And in the process everyone at both companies gets to have a decently paying job, eat, and enjoy pushing forward the Marvel universe. So far, I'd say we're doing a pretty good job of keeping to that. icon_e_smile.gif


    I appreciate the transparency. I still can't help but think how the game would be doing if it was say, $5-10 and not F2P. Or even it is was $1 ala Angry Birds. Its seems like word of mouth has allowed the community to grow regardless of the monetization methods. Several friends of mine have said they'd gladly pay up front rather than work around the F2P mechanics. And they've all stopped playing because of it. My hope is that someday when "whales" beach themselves, it might be something to consider.
  • SUPERTOM wrote:
    IceIX wrote:
    While I can't speak to long term changes since the mobile and PC markets are constantly shifting, our intent from this very start from both the D3 and Demiurge ends have been to make a darned good game that can also make us some money, in that order. Every time we have a talk about new monetization there's always the internal chatter over how exactly this will affect not only the in-game economy but also the player perception of the game.

    When you get down to it, every single F2P game can be rationalized as pay to win. You pay to advance quicker in levels in Candy Crush. You pay to speed building rates in Clash of Clans. Heck, Bejewelled is P2W since you can pay to ignore ads and play more per hour compared to others. We're not ignorant of the fact that when we, say, added in the ability to respec that we're not also adding in a vector for monetization since people will pay HP to level those extra abilities. We are. It's just not our primary goal. We want to make a rockin' game that'll last for a long while that people can enjoy and we continue to enjoy making. And in the process everyone at both companies gets to have a decently paying job, eat, and enjoy pushing forward the Marvel universe. So far, I'd say we're doing a pretty good job of keeping to that. icon_e_smile.gif


    I appreciate the transparency. I still can't help but think how the game would be doing if it was say, $5-10 and not F2P. Or even it is was $1 ala Angry Birds. Its seems like word of mouth has allowed the community to grow regardless of the monetization methods. Several friends of mine have said they'd gladly pay up front rather than work around the F2P mechanics. And they've all stopped playing because of it. My hope is that someday when "whales" beach themselves, it might be something to consider.
    I think if this PQ wasn't Marvel-based they would have been forced to halve prices long ago
  • gobstopper wrote:
    SUPERTOM wrote:
    IceIX wrote:
    While I can't speak to long term changes since the mobile and PC markets are constantly shifting, our intent from this very start from both the D3 and Demiurge ends have been to make a darned good game that can also make us some money, in that order. Every time we have a talk about new monetization there's always the internal chatter over how exactly this will affect not only the in-game economy but also the player perception of the game.

    When you get down to it, every single F2P game can be rationalized as pay to win. You pay to advance quicker in levels in Candy Crush. You pay to speed building rates in Clash of Clans. Heck, Bejewelled is P2W since you can pay to ignore ads and play more per hour compared to others. We're not ignorant of the fact that when we, say, added in the ability to respec that we're not also adding in a vector for monetization since people will pay HP to level those extra abilities. We are. It's just not our primary goal. We want to make a rockin' game that'll last for a long while that people can enjoy and we continue to enjoy making. And in the process everyone at both companies gets to have a decently paying job, eat, and enjoy pushing forward the Marvel universe. So far, I'd say we're doing a pretty good job of keeping to that. icon_e_smile.gif


    I appreciate the transparency. I still can't help but think how the game would be doing if it was say, $5-10 and not F2P. Or even it is was $1 ala Angry Birds. Its seems like word of mouth has allowed the community to grow regardless of the monetization methods. Several friends of mine have said they'd gladly pay up front rather than work around the F2P mechanics. And they've all stopped playing because of it. My hope is that someday when "whales" beach themselves, it might be something to consider.
    I think if this PQ wasn't Marvel-based they would have been forced to halve prices long ago

    No doubt. ...but they wouldn't be paying Stark's salary in royalties either.