The nerf bat cometh

Wow, just wow.

I logged in after 3 weeks to see if anything has changed, and damn! I was never a fan of blue, but my card collection drove me in that direction.

Now I'm at a loss as to how to proceed. Mizzium meddler is a shadow of its former self, in fact, it shouldn't even be a rare anymore.

My opinion is that meddlers ability should be "increase cost of opponents first card by 1 each time a coloured match is made"

This would make it worth playing. This, or adding some kind of combat ability to meddler. Before anyone loses their mind, remember that you now have the option to trash cards in hand that you don't need/want to prevent hand lock. As it stands, it is marginally better than an uncommon with a poor ability like that.

I'm gonna be looking at all my cards to see what else has been hit with the nerf bat this hard.

Not upset, just saying that I think a little more thought should be given to card rarity instead of trying to appease the masses with a bad nerf on a useful card (myself included, I was very vocal about blue control in these forums)

Comments

  • Morphis
    Morphis Posts: 975 Critical Contributor
    Yes mizzium went from hero to zero.
    Taking him out was the first thing post patch.

    There is a card that will be in all blue decks as replacement though: http://decktester.com/Cards/Details/ExertInfluence
  • theBeard
    theBeard Posts: 24 Just Dropped In
    The new meddler ability actually works quite nice paired with sanctum and tutelage, and keep in mind it's still a 4/7 for only 9 mana, sure he was nice before cause it was basically an auto win, the AI couldn't handle it, but that was a little op, what hurts the most with blue is his first two abilities getting nerfed. As you are no longer able to keep up with speed decks.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    At least we still have Harbinger.

    If we lose that guy, *then* I'll start to panic.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    Morphis wrote:
    Yes mizzium went from hero to zero.
    Taking him out was the first thing post patch.

    There is a card that will be in all blue decks as replacement though: http://decktester.com/Cards/Details/ExertInfluence

    !!!!!!!!!!!!!!!!!!!!!!

    Who was the genius who decided that this was a balanced card??

    Or is it just Ok to make Mythics as broken as you like because it's so hard to get them?
  • Keegan
    Keegan Posts: 284 Mover and Shaker
    Manthro wrote:
    Not upset, just saying that I think a little more thought should be given to card rarity instead of trying to appease the masses with a bad nerf on a useful card (myself included, I was very vocal about blue control in these forums)

    You might want to give a little more thought and search around before making such an assumption. It's pretty rude to the developers.

    https://d3go.com/forums/viewtopic.php?f=31&t=42804&p=509821#p509821
    Mizzium Meddler broke the AI. If it didn't, we would have left it as is. I really, *really* love the effect, and it's something we can only do in a game like MTGPQ, so I was actually very sad it had to go.
  • Keegan wrote:
    Manthro wrote:
    Not upset, just saying that I think a little more thought should be given to card rarity instead of trying to appease the masses with a bad nerf on a useful card (myself included, I was very vocal about blue control in these forums)

    You might want to give a little more thought and search around before making such an assumption. It's pretty rude to the developers.

    https://d3go.com/forums/viewtopic.php?f=31&t=42804&p=509821#p509821
    Mizzium Meddler broke the AI. If it didn't, we would have left it as is. I really, *really* love the effect, and it's something we can only do in a game like MTGPQ, so I was actually very sad it had to go.

    Slow down there, chief. I never said the card wasn't in need of a nerf. Everyone knows the card was broken and needed a fix.

    What I'm saying is, the skill redesign isn't great and could have been better to keep the spirit of the card alive. Blue doesn't have the ability to trigger cascades like red and green. As a result, Mizziums ability is very tame for a rare in its current form.

    In contrast, the change to Jace's 3rd planeswalker ability is fantastic, and makes complete sense.
  • span_argoman
    span_argoman Posts: 751 Critical Contributor
    shteev wrote:
    Morphis wrote:
    Yes mizzium went from hero to zero.
    Taking him out was the first thing post patch.

    There is a card that will be in all blue decks as replacement though: http://decktester.com/Cards/Details/ExertInfluence

    !!!!!!!!!!!!!!!!!!!!!!

    Who was the genius who decided that this was a balanced card??

    Or is it just Ok to make Mythics as broken as you like because it's so hard to get them?

    Indeed, that card seems extremely unfun to encounter.
  • Keegan
    Keegan Posts: 284 Mover and Shaker
    Manthro wrote:
    Keegan wrote:
    Manthro wrote:
    Not upset, just saying that I think a little more thought should be given to card rarity instead of trying to appease the masses with a bad nerf on a useful card (myself included, I was very vocal about blue control in these forums)

    You might want to give a little more thought and search around before making such an assumption. It's pretty rude to the developers.

    https://d3go.com/forums/viewtopic.php?f=31&t=42804&p=509821#p509821
    Mizzium Meddler broke the AI. If it didn't, we would have left it as is. I really, *really* love the effect, and it's something we can only do in a game like MTGPQ, so I was actually very sad it had to go.

    Slow down there, chief. I never said the card wasn't in need of a nerf. Everyone knows the card was broken and needed a fix.

    What I'm saying is, the skill redesign isn't great and could have been better to keep the spirit of the card alive. Blue doesn't have the ability to trigger cascades like red and green. As a result, Mizziums ability is very tame for a rare in its current form.

    In contrast, the change to Jace's 3rd planeswalker ability is fantastic, and makes complete sense.

    This would have made a much more excellent OP icon_e_smile.gif Your original point did very much blame the devs for making a bad move in a shoddy way to make people happy. That wasn't the case. A discussion about potential power redesign is much more interesting icon_e_smile.gif
  • Morphis
    Morphis Posts: 975 Critical Contributor
    I think an hybrid redesign for mizzium meddler could have been great
    Something like: after your opponent matches 3 or more colored gem remove 3 mana from an opponent random non empty card and add 2 mana to an opponent random non-full card.

    This way it has an effect similar to previous one and effectively(almost always and on average anyways)drains 1 mana.
    The mana drain would "balance" the lost(and excessive in my opinion)benefit it gave against cascades.
    Also since it is random there is no chance this screws ai more than a human player.

    On theory should not be too hard to implement but I am not a developer so...
  • ChrisTot
    ChrisTot Posts: 167
    Mizzium Mezzler is still annoying and combos well still with the other blue cards. He's a 4/7 for cheap and he does something still very relevant.

    He went from insanely OP to good/great. He's just a rare card. Leave him be as is with this new version,

    He was a problem, and the devs came up with a good solution for him.
  • EDUSAN
    EDUSAN Posts: 197 Tile Toppler
    the way the card worked was too problematic

    Like if i had a card about to be played i would placed it in the last spot but if got lucky with cascades and got more mana that i needed for that last card the "before the last" card would not get any mana, making the card too op. And the worst part is that all that happened on the turn that was not from the player who played the card.

    Now its an active effect, meaning that the player playing the card needs to do something to give the card value. It could have nerfed a bit less than what it was but i think that the important aspect of the change is that If im against a mizzler, during my turn, i can do whatever i want to deal with it. It used to NOT let any 1st card be played because no matter how much mana you gained it will in the end remove 3 mana and stop you from playing anything
  • EDUSAN wrote:
    the way the card worked was too problematic

    Like if i had a card about to be played i would placed it in the last spot but if got lucky with cascades and got more mana that i needed for that last card the "before the last" card would not get any mana, making the card too op. And the worst part is that all that happened on the turn that was not from the player who played the card.

    Now its an active effect, meaning that the player playing the card needs to do something to give the card value. It could have nerfed a bit less than what it was but i think that the important aspect of the change is that If im against a mizzler, during my turn, i can do whatever i want to deal with it. It used to NOT let any 1st card be played because no matter how much mana you gained it will in the end remove 3 mana and stop you from playing anything

    The problem was never with humans playing against mizzium. Simple strategy against mizzium:

    Move a 3 cost card to the top of your chain. Put what you want to play next in the 2nd slot and final slot. All mana overflow charges card #2, and every match/cascade charges your bottom card by 3. There were times where my opponent casting mizzium actually helped me to win because I could charge two key cards simultaneously!

    The problem was ALWAYS with the AI. It was a win condition card and made things too easy.

    Now, I agree the change to making the effect happen on the casters turn was step 1 in the right direction, but nerfing the ability to this degree was too much. If the mana drain is going to be dropped to 1, I can think of 3 better (and reasonable) options:



    A) That 1 mana should be leeched towards whatever the first card is in the controller's queue. Gives blue some much needed mana ramp,

    OR

    B) Don't make it a mana drain, make it so it increases the cost of the opponents first card by 1. This way, if you get a cascade you can seriously handicap your opponent and force them to switch tactics.

    OR

    C) Put the 1 mana drain towards planeswalker energy. Blue NEEDS constant access to their (now nerfed) first two abilities in order to compete



    All of these options make way more sense than mizzium in its current form. And for those of you arguing it's a 4/7 for "only" 9 mana... Look at it from the perspective of a blue player. There is virtually no mana ramp available for this colour, it takes much longer than you think to cast things.
  • alextfish
    alextfish Posts: 192
    Morphis wrote:
    Yes mizzium went from hero to zero.
    Taking him out was the first thing post patch.

    There is a card that will be in all blue decks as replacement though: http://decktester.com/Cards/Details/ExertInfluence
    Err. That's a mythic. How will most blue decks manage to open it? I assume you're not talking about people dropping $50+ on crystals. So how are these decks' pilots going to reliably get a mythic from the new set?
  • nexus13
    nexus13 Posts: 191 Tile Toppler
    You'd need to be extremely lucky to get a particular mythic with just $50 in crystals.