Jamie's big list of suggestions to make the game better
JamieMadrox
Posts: 1,798 Chairperson of the Boards
- Daily rewards better reflect player's time commitment to the game.
- No more CP for HP/ISO purchases.
- Level up button that adds one level per press. No more of this holding and waiting ****.
- Champion any cover maxed character regardless of levels. New covers give 1 level and then champion rewards after max level. ISO can still be used to level a character to max (unchampioned) level or to level characters with less than 13 covers.
- Surviving characters heal fully after each match. Downed characters can only be revived using health packs.
- All true healing characters' healing powers become passive. Other healing abilities stay as active.
- Get rid of shields.
- Someone defeating you in PVP doesn't cost you points.
- Losing a match that you initiated in PVP costs you points.
- Winning a match in PVP gives you less points than current values.
- All boosts cost HP.
- 4* PVP becomes a regular thing with 5* for first, 4* for top placement.
- 2* PVP becomes a thing with 3* for first, 2* for top placement and roster restricted to 3* and below.
- Restrict 3* PVP to 4* characters and below.
- Last 3 = leagues.
- Progression rewards for PVP @ 1100 and 1200 points.
- Bring back "buy-in" events. Pay HP to join; get better rewards.
- Lightning Round tab
- 24/7 lightning rounds rotating through the complete 2*-4* roster ie LR leagues.
- Reduce PVE node rewards back to 4.
- Make PVE node rewards better. (ISO, tokens, CP, HP only)
- PVE nodes can be cleared a maximum of 4 time for full points each time.
- Progression based PVE rewards. No more competitive/placement based PVE.
- No more 7 day PVE.
- Reskin existing PVE events to create new story events.
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Comments
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It's pretty hard to have a detailed conversation about 25 disparate suggestions. Some of these are obviously good, while others are a huge change for the game that probably need some actual reasoning for why you think they're good and necessary ideas.
Some are, in my opinion, just wrong.Surviving characters heal fully after each match. Downed characters can only be revived using health packs.All true healing characters' healing powers become passive. Other healing abilities stay as active.Get rid of shields.0 -
Some of them only work if multiple things are changed.DayvBang wrote:Surviving characters heal fully after each match. Downed characters can only be revived using health packs.DayvBang wrote:All true healing characters' healing powers become passive. Other healing abilities stay as active.DayvBang wrote:Get rid of shields.0
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You just invented a game I'd much rather be playing than the one we have.0
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is it me or does that pvp sound like a pve-ish grind-fest? no shields, no lost points on def. winner is the one who plays the most matches for the most points. non-stop play wins. pretty much OML required. if you don't have that yellow, you're F'ed. I routinely rank well ahead of OMLs because of strategy. I don't think I could in that system because strategy is removed.
Lots of points I love (LR tab, pve rewards moved to progression, no more 7-day) and several that I'm not sure about (the pvp changes, all boosts costing hp. Interesting to discuss though. might be the wrong forum if discussion is wanted though.0 -
I don't necessarily disagree with anything you said. It kind of feels if they make all those changes they might as well make mpq 2, which maybe that's the only way players get some changes. One could argue that mpq2 already happened with the introduction of 5*s, cp, and legendary tokens. It's like we have 2 competing and conflicting game designs. They won't commit to either. So half the game design is stuck in a 3* transitioning meta.
I think you would be better focusing on 2 or 3 of your most important ideas. No clue how would choose bc there a some pretty great ones there.0
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