BrotherGlacius wrote: I have never seen any color in the game pull so much out of its **** than blue. Clearly, you guys love blue the most. I mean there really is no other explanation for it. It is the only color in the game that constantly gets just what it needs to counter any other deck. It really is quite amazing how they always get exactly what they need at the perfect time in order to counter you. And they are never short on mana somehow. Oh no, blue rocks an unbelievable streak of chain matches. Clearly, your game is coded so that blue wins. I also really like how supports that can stop blue always seem to end up on the board where they are immediately removed. I almost don't even bother with them when fighting blue. Why waste the mana on a support that will get removed immediately? And yet theirs is always buried deep in the corner that has no matches around it. Is this a rant? yes. Am I blowing things out of proportion? Possibly. But when 99% of my losses come from a single color, and the same things happen time after time, then yes, it does make you wonder. So either your team has no freaking clue how to balance blue, or something else is going on. I'd actually feel better if other colors beat me from time to time. Sometimes things just go the other way, I accept that. But that isn't the case against blue. Blue games take forever because they constantly counter everything you have, no matter what strat you are running. Things always fall into place for blue, but strangely, not for the other colors. So explain that. I'd love to hear why blue is the only color that constantly gets that sort of luck.
pandabear wrote: Smite is nice but consul and enshrouding mist is still the best thing ingame.
Meto5000 wrote: Also on the topic of Drana, why does an Unblockable, non-defender creature have First Strike? I mean, it's cool but why?
Meto5000 wrote: Smite the Monstrous is easily the best new white card (and it's common!)
Meto5000 wrote: pandabear wrote: Smite is nice but consul and enshrouding mist is still the best thing ingame. I mean, Consul is the best white creature bar none, but I think a case can be made for Smite being on par with enshrouding mist. The reason Smite's so powerful is that there's not really any creature that I care about with less than 4 Power. Maybe Drana decks? Also on the topic of Drana, why does an Unblockable, non-defender creature have First Strike? I mean, it's cool but why?
soultwist wrote: Meto5000 wrote: Maybe Drana decks? Also on the topic of Drana, why does an Unblockable, non-defender creature have First Strike? I mean, it's cool but why? Its awesome. Add Brawler's Plate and it's something that black has never had. I haven't looked through cards other than what I have and there is a support that will give Vigilance for one round, I've already used that strategically to clear the board taking now damage.
Meto5000 wrote: Maybe Drana decks? Also on the topic of Drana, why does an Unblockable, non-defender creature have First Strike? I mean, it's cool but why?
Meto5000 wrote: soultwist wrote: Meto5000 wrote: Maybe Drana decks? Also on the topic of Drana, why does an Unblockable, non-defender creature have First Strike? I mean, it's cool but why? Its awesome. Add Brawler's Plate and it's something that black has never had. I haven't looked through cards other than what I have and there is a support that will give Vigilance for one round, I've already used that strategically to clear the board taking now damage. That's a fair point, but a 2/3 defender with first strike isn't terrific and she doesn't buff herself so she's gonna need some help before that First Strike is ever going to be super useful.
Meto5000 wrote: That's a fair point, but a 2/3 defender with first strike isn't terrific and she doesn't buff herself so she's gonna need some help before that First Strike is ever going to be super useful.
BrotherGlacius wrote: Thanks for the great derail. So much useless info in this thread. Fantastic.
BrotherGlacius wrote: <rant>Well the new update is just fantastic. I would really love to see a post game report that shows how much mana was generated by each player. So far the AI seems to be out generating me quite a bit since the update. The amount of chain matches they are making is just amazing. Red and Green are definitely the big winners there. By the time I had generated 21 mana in one match, the red opponent generated over 55. I wish my mana generating supports did half as well at making matches as theirs do. </rant>