still waiting for this awesome feature...

OneLastGambit
OneLastGambit Posts: 1,963 Chairperson of the Boards
edited April 2016 in MPQ General Discussion
Of what amazing feature do i speak? Brand new events? Awesome new game mechanics? A brilliant new way to play pve?

No.

It is a feature that was promised quite a while ago...it is of course the add one level button.

Where the hell is it? Adding 30 levels to a character manually is not the biggest issue in the world but I think we can all agree this would be a good addition

Comments

  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    Agree with OP. I had to add 96 levels to Chulk today to beat the DDQ and it was a pain in the tinykitty. Leveling him took longer than the match.
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    I added 30 levels to my oml and it took forever thanks to the high cost.

    Incidentally anyone else notice that the cost of adding levels to 5* goes up and down all the time level 280 cost 2k then 281 cost 1.3k then level 282 cost 2.4k

    It honestly goes up and down all the time. I feel like I'm playing the iso stock market
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    While they add the 1 level button can they tone down the ciesure inducing flashes when the character goes up a level? Actually I think a 5 or 10 level button would be even better
  • chamber44
    chamber44 Posts: 324 Mover and Shaker
    Agree with OP. I had to add 96 levels to Chulk today to beat the DDQ and it was a pain in the tinykitty. Leveling him took longer than the match.
    wait - how tf do you have so much extra ISO that you can just dump it into Dumpster-Fire Hulk? is there an ISO tree i don't know about?
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    Come one guys make my OP go green. Not because I think it will enforce any change just because I think it would be cool.
  • snlf25
    snlf25 Posts: 947 Critical Contributor
    Agree with OP. I had to add 96 levels to Chulk today to beat the DDQ and it was a pain in the tinykitty. Leveling him took longer than the match.

    WHAT WHAT WHAT!? - Sheila Brofvlovski

    Why???? No Legendary Token is worth that! My God.....

    Pouring one out for Madrox's Iso. icon_cry.gif
  • JamieMadrox
    JamieMadrox Posts: 1,798 Chairperson of the Boards
    Agree with OP. I had to add 96 levels to Chulk today to beat the DDQ and it was a pain in the tinykitty. Leveling him took longer than the match.

    icon_eek.gif

    You did what? I assume you are champing him anyway ....

    I eventually will ... gotta get those goodies .... but eventually.

    If he's covered he can win at low level.

    But anyway, yes the add a level button would be nice.

    So would a "dump all iso into character WITHOUT buying any" option, but .... sales, bleh.
    I level 4* to between level 120 and 166 when their DDQ comes around. Chuclk wasn't cutting it at 120 so I took him to 166. He was at 70 before that.
    chamber44 wrote:
    wait - how tf do you have so much extra ISO that you can just dump it into Dumpster-Fire Hulk? is there an ISO tree i don't know about?
    I started the day with 160K+ I don't really level characters anymore except 5*. Once you've got usable 5* your HP and ISO usage goes way down. 3* are so irrelevant, even in their PVP, that I don't level them. 4* only get levels for DDQ now. It really puts in to perspective how much ISO we actually earn on a weekly basis when you're only spending it every couple of weeks. We still need more though.
    snlf25 wrote:
    Why???? No Legendary Token is worth that! My God..... <br style="text-shadow: none;"> <br style="text-shadow: none;">Pouring one out for Madrox's Iso. icon_cry.gif
    I'll have the ISO back by end of season and still have enough to dump a few levels worth of covers in to my 5* if I can pull them.
  • DJSquiggy
    DJSquiggy Posts: 97 Match Maker
    Yeah, way too many animations when leveling up. i can see everything just crawl. if you want to dump more than 1 level, its faster to just wait for all animations to end and then start the next level.

    with the crit tile cycling colors and the need to dump 1 iso a tick, its just way too many screen animations and its totally unnecessary.

    fractions of a level do nothing for a character, so you may as well not allow a level up unless you have enough iso for 1 whole level.

    i get that its supposed to "feel good" and make you feel like you are getting more powerful, but i just want to dump the iso into a char quickly and get on with my day.
  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    It actually hurts my hand to need to press it and hold it on the screen for so long.
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    One shy of going green. I'm surprised by the apathy towards such a niggling issue that is easily rectified
  • El Satanno
    El Satanno Posts: 1,005 Chairperson of the Boards
    I gave you your damn upvote!

    I think it's worth pointing out that leveling up incrementally and individually made more sense when there were only a handful of 3* guys, and they only went to 133. It's just another artifact of a UI designed for a game that no longer exists.
  • OneLastGambit
    OneLastGambit Posts: 1,963 Chairperson of the Boards
    I'll add to this and say that there should be an add 10 levels button as well.
  • ClydeFrog76
    ClydeFrog76 Posts: 1,350 Chairperson of the Boards
    Wow, what a coincidence, I was just thinking the exact same thing EVERY SINGLE **** DAY I PLAY.