Pawkeshup wrote: Simply have a point where points DO start to decrease at some mark.
Mawtful wrote: Pawkeshup wrote: Simply have a point where points DO start to decrease at some mark. Devs! Scale points up! Except then scale points down! People should be able to get points, but not too many points!
Pawkeshup wrote: Fine, grind a few, come back. Rinse, repeat. You could even have a steadily diminished return overall, so those who challenge the heights gain a bigger reward for the bigger risk.
Mawtful wrote: Pawkeshup wrote: Fine, grind a few, come back. Rinse, repeat. You could even have a steadily diminished return overall, so those who challenge the heights gain a bigger reward for the bigger risk. That's... that's almost exactly the way it works right now. Also, "diminish" means "reduce", so diminishing returns overall would mean that "those who challenge the heights gain [less] reward for the bigger risk".
Pawkeshup wrote: Actually, no, no it doesn't. Right now, I did three fights on my free account. The levels started at 41, finished at 47. The points went down each win. So no, you don't get more points the higher levels go. You get less for more work.
Pawkeshup wrote: And when I say Diminish over time, I mean when you allow the characters to scale back down and repeat.
So... you want the missions to have "stacks" that "refresh" after a certain amount of time has passed?
Dayraven wrote: So... you want the missions to have "stacks" that "refresh" after a certain amount of time has passed? Can anyone suggest what the downside would be in a combination of the current stacks/rubberbanding system with fights that scale up a bit every time you (and not the community) beat them? It seems to make sense to me, but I might well have missed something in how the parts would interact.
PandaCore wrote: Still not sure why we need scaling at all. Just make content that gets harder the further you progress. You have a good team? Great, then you're able to tackle all the content! Your team is not good enough yet? Well here's some medium rewards to help you get better for the next run! People with 1 star rosters should be able to get into 2 star price range. People with 2 star rosters should be able to get into 3 star price range. People with 3 star rosters should be able to get into 4 star price range. At least you would get a sense of progression the better your roster gets. Right now this feeling is almost completely gone or negated by the fact that you need certain characters (i.e. Spidey with 5 blue) to progress reliably. In some cases you even feel punished because you get tougher content, while people that just started a while ago seem to breeze through the same content. You only feel the progression ever so slightly in PVP events, but even there you see people with weak rosters placing well, because they fight in another MMR range, but are put into the same bracket as you regardless. Same goes for rubberbanding to be honest. Don't have the time or dedication to play the cycles, well tough luck, then you won't place the same as someone who does. I know that sounds awfully elitist, even though I'm actually one of those people that just can't find the time or can't play because some cycles are in the middle of the night for me... but it's still a fair system. Maybe you would need to change the cycles to 12 hours for all events though. 8 hours is pretty tough when it comes to sleep schedule.
PandaCore wrote: Still not sure why we need scaling at all. Just make content that gets harder the further you progress. You have a good team? Great, then you're able to tackle all the content! Your team is not good enough yet? Well here's some medium rewards to help you get better for the next run! People with 1 star rosters should be able to get into 2 star price range. People with 2 star rosters should be able to get into 3 star price range. People with 3 star rosters should be able to get into 4 star price range.
KaioShinDE wrote: PandaCore wrote: Still not sure why we need scaling at all. Just make content that gets harder the further you progress. You have a good team? Great, then you're able to tackle all the content! Your team is not good enough yet? Well here's some medium rewards to help you get better for the next run! People with 1 star rosters should be able to get into 2 star price range. People with 2 star rosters should be able to get into 3 star price range. People with 3 star rosters should be able to get into 4 star price range. Exactly THIS. And that is how it was pre-scaling. The system worked absolutely fine.