Vote for the game's biggest (most urgent) flaw
carrion_pigeons
Posts: 942 Critical Contributor
You can vote for 3 things, and you can change your vote. I tried to be fairly impartial but feel free to add your thoughts about better poll options in the thread. I can think of a few other things to put on the list but there wasn't room on the poll for more.
Failed to load the poll.
0
Comments
-
I think you neglect to put in the most important, and undisputedly the most urgent of all
I'm still holding down the damn level up button0 -
We all cry about iso, but I feel the rate is quite reasonable up to 3* progression. The last levels hurt a little, but are still easily attainable. I was able to softcap my shiny new characters to play with them while levelling up my 3*s in steps.
At the 4* transition and above it starts to feel insanely oppressive. Now I'm trying to max out x23 to champ her before her cover expires, and I had to think a while how much iso I could put into Howard for his ddq and pvp and whether it would set me back too much. Meanwhile, Daisy and Frank are holding hands and looking sad and abandoned behind Bagman while all my other 4*s are at the cool kids table having fun.
New release rate also was acceptable for 3*s - a dedicated player could expect to half cover a new character between the release pve, progression in next pve and pvp placement and progression, for a semi-usable character that you could expect more pvp, pve and ddq covers for.
4*s....? One progression cover every 2 months(?), grinding for top 10 in pves and hoping for a lucky token pull... and once you get that lucky pull.... what about the iso???
The less said for 5* the better, I think.0 -
Iso.
And the other Iso option.
Wait, no 3rd Iso option? I'll choose to many characters - but folks have complained about the release rate since it ramped up for 3*'s. It's just to easy for them to re-skin old things and make new "content" through characters rather than through actual play-types or content. And apparently they keep getting sales by doing it - don't know why the whales care to get the newest 4* in this 5* world though.0 -
I already have voted
1) iso rate too low for 4* progression
2) lack of new content
3) character release too frequent.
But to me,the greatest flaw is that the 5*, 4*,3* players are all competing for the same rewards.
They really need to implement a league system.0 -
Top tier (5☆) acquisition is completely random0
-
ISO ISO ISO. I have 2 sitting in my queue while I desperately try to get the last 100,000 ISO I need to max him. I'm even planning to spend 120 CP to get his last so I can use the two in my queue to champion him. It's not looking likely.0
-
Lack of true PVE outside DDQ, followed by Iso0
-
My votes:
- Amount of Iso in general - Enough has been said about this I guess.
- Certain characters/goon types aren't fun - In my opinion, the whole 'AP generating goons' mechanic is wrong. Especially when paired with active characters. Then it's completely broken. Why not just have goons generating AP by making matches too?
- Distribution of covers useful for progression is too competitively oriented - As someone who isn't really into PVP, I have a hard time getting covers for my 4*s. The CP progression bonus in PVE requires an enormous grind, an investment I more often than not can't make.
0 -
I am boycotting this poll until the most important option is added:
* CHANGE THE LOAD SCREEN TO REMOVE CHO *
I mean, surely this is THE most important and urgent fix needed0 -
The lack of ISO for the 4*/5* player is appalling. Even at 100k ISO per week (which is reasonable for a moderately heavy player), it takes more than 3 weeks to bring a 4* from level 150 to max. So any covers you get will expire before then. So you either have to take all of your 4*s to level 200 or so (so you can max one before the cover you drew expires), or you're selling way too many covers.
So to bring a new 4* from level 70 to level 270 takes 365k ISO. That's almost a month of playing. So if they release a new 4* every month, you will barely earn enough ISO to max that guy before the next 4* arrives. And since they release new characters at a faster rate than that, you'll never catch up.0 -
Really sad to see ( but expected, nevertheless ) people not choosing the OVERALL ISO PROBLEM, instead of going for that selfish / us vs them "4* Progression" problem.
And I don't even want to get started on the similar situation in the "Distribution Of Covers Is Too Competitive" category.
Smh.0 -
TLCstormz wrote:Really sad to see ( but expected, nevertheless ) people not choosing the OVERALL ISO PROBLEM, instead of going for that selfish / us vs them "4* Progression" problem.
And I don't even want to get started on the similar situation in the "Distribution Of Covers Is Too Competitive" category.
Smh.
Unless you really think that the game should allow you to level up every character as soon as you get the covers for them without putting in the time to play it, the amount of ISO you can earn is enough for everything up to the 3* characters. You can earn enough ISO to fully level a 3* character before a cover expires with a decent amount of actually playing the game. ISO truly becomes restrictive once you get beyond that (as has been stated more than once already, unless you're just endlessly playing SHIELD Sim for hours with literally no care about placement, you cannot earn enough to fully level a 4* character before their covers expire).0 -
Biggest problem is they have doubled the time you need to hit progression in PvE and haven't changed the terrible rewards so alot of people are not playing and are now bored of the game.0
-
TLCstormz wrote:Really sad to see ( but expected, nevertheless ) people not choosing the OVERALL ISO PROBLEM, instead of going for that selfish / us vs them "4* Progression" problem.
And I don't even want to get started on the similar situation in the "Distribution Of Covers Is Too Competitive" category.
Smh.
I'm coming from the angle of someone who has maxed out every 1*, 2*, and 3* in the game, and started an alt account for a while and collected a fairly respectable (imo) number of 3* characters playing it quite casually - ddq, occasioal pvp, sim, almost no pve. Iso gain is reasonable for the 1-3* player. Imo.0 -
HxiiiK wrote:I think you neglect to put in the most important, and undisputedly the most urgent of all
I'm still holding down the damn level up button
i'd file that under general usability. there's a lot of small things that could improve user experience but aren't approached by the devs:
- level +1 button
- character descriptions too long to fit the space in game
- sort roster by star levels
- sell selected covers / sell all 2stars or lower
- swipe through roster instead of hit button for next page
- make ap visible at all times in fights
- trap icon to show who put down traps
- option to change languages (so you don't need change language setting of your phone)
- implement FB gifts so they work right for everyone
....0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements