How many clears of each node is reasonable to reach max prog
cyineedsn
Posts: 361 Mover and Shaker
The progression points in the last few PVE's has been a bit all over the place, from super easy to super hard. How many clears of each node in a day is "reasonable"? 3? 4? 5? 6+?
I'm personally okay with 3-4, playing any single node beyond that just feels tedious and gives me that "are we done yet" feeling
Edit: Added new poll option
I'm personally okay with 3-4, playing any single node beyond that just feels tedious and gives me that "are we done yet" feeling
Edit: Added new poll option
Failed to load the poll.
0
Comments
-
I've been doing 4 for the Prodigal Suns and I refuse to do anything more than 4.0
-
4 is too much for me. If it was 3 and consistent at that value I'd play more. Still wouldn't do it every time.
As it is I rarely know going in what I need to do so I just assume its my re than I want to play and don't bother.0 -
I still don't get how people have the patience to do 3 clears. This game is a fun game to play for 10 minutes at a time. How many spare batches of 10 minutes do people have in a day?
If 2 clears got progression, I suppose I'd make a push to do that much, but I wouldn't be happy about spending even that much time on grinding *anything*. I currently do 1 clear plus a couple haphazard extra tries for the CP node rewards sometimes, and that seems like I'm already putting an absolute TON of time into the game. Which is funny because it's getting me absolutely nowhere, but whatever.0 -
3 clears is 1-2 hours a day, depending on roster strength and escaping level.
So long as pve rewards are split between prog and placement, then 1-2 hours a day is enough for max prog. If all pve rewards went to progression, then I could see raising the bar for the top rewards (which would be multiple 4* covers) since demiurge is clearly loathe to give out too many covers.
But asking giving out 25-50 cp a week for the dedicated players that put in 1-2 hours a day seems very reasonable (especially since 13 new covers are introduced every other week via character releases). There is value for demiurge in having a vibrant player community, even if not all of them pay.0 -
As aesthetocyst said, would love to see them scrap the current system and implement something more.. comprehensive AND PvE.
I'd imagine a vault-esque situation where points allowed you to purchase prizes
Want 25 cps? That's the top cost.
Want a cover for the 4* featured for next pve? Next in line.
Want a glob of 10k iso-8? Hey.. give us a bunch of points.
And so on down the line all the way to standard tokens.
Make it so that 50% pts lets you buy the 25 cp and equivalent in prizes to say a top 100 finish. Make more than that and you can buy shinier stuff. Grind like a maniac or just enough to get the things you want from the event.
The kicker would be that even with 100% of the points, you still can't get everything.
So there's choice based on your roster, engagement in what you're working towards
And most importantly, you don't care what other people are doing in the pve.
Oh.. and for alliances, just keep it as it is.. top 100 get covers and iso, rest get iso.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements