Goon AP
chamber44
Posts: 324 Mover and Shaker
So, after trying (and failing 3 or 4 times due to rough boards) to beat that Hood, Kingpin, and Muscle node, it reminded me of something i've been meaning to ask for a while:
How much AP do the goons generate each turn? Because KP was poking me every other turn, it seemed like, while the Muscle was laying 2 870 strike tiles the other turns.
It's confirmation bias, but when i'm fighting these high-level goon matches, it sure seems like they're both laying down their own countdown tiles along with providing a tile-mover with enough AP to also launch a power.
Is there a list somewhere? At this point, i'm more morbidly curious than anything else, but now that it seems like we're facing Ultron and Symbiotes all the time in DDQ, I'm more cognizant of the fact that they are (mildly to extremely) trickier to face than the regular HAMMER or Maggia goons.
How much AP do the goons generate each turn? Because KP was poking me every other turn, it seemed like, while the Muscle was laying 2 870 strike tiles the other turns.
It's confirmation bias, but when i'm fighting these high-level goon matches, it sure seems like they're both laying down their own countdown tiles along with providing a tile-mover with enough AP to also launch a power.
Is there a list somewhere? At this point, i'm more morbidly curious than anything else, but now that it seems like we're facing Ultron and Symbiotes all the time in DDQ, I'm more cognizant of the fact that they are (mildly to extremely) trickier to face than the regular HAMMER or Maggia goons.
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Comments
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Probably forgetting about Hood stealing are your Ap too.
Goons generate 1AP of their colors per turn.0 -
I thought goons generated 2ap per turn.0
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I thought it was 2 AP as well, which is why 2 goons suck much worse than 1, and the maggia have Super cheap abilities... 2AP, so they can each lay one per turn if it isn't stored up for Villain to use... and if they match their color either by the villain or a cascade when a cd pops, they are way ahead, they never seem to fall behind in placing their tiles.0
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I think it varies by goon - I'm live testing it in the test right now and 3 goons generated 7 ap on first turn.0
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Some goons generate one and others generate two. When the Maggia got their recent rework they went to generating 1 AP a turn.
IIRC, the Iso-Mutant Control and Empiricist generate 1 in their colors, but the Subject and Criterion generate 2 in their only active colors.
The last node before the survival mission for Howard was a nightmare: Two carriers giving Doc Ock 4 green a turn. Here's a free Team AoE + stun + strengthening the Carrier's special tiles EVERY 3 TURNS.
Why minion feeder nodes continues to be the design of choice for most of the story events is beyond me.0 -
AaronTheLuigi wrote:Some goons generate one and others generate two. When the Maggia got their recent rework they went to generating 1 AP a turn.
IIRC, the Iso-Mutant Control and Empiricist generate 1 in their colors, but the Subject and Criterion generate 2 in their only active colors.
The last node before the survival mission for Howard was a nightmare: Two carriers giving Doc Ock 4 green a turn. Here's a free Team AoE + stun + strengthening the Carrier's special tiles EVERY 3 TURNS.
Why minion feeder nodes continues to be the design of choice for most of the story events is beyond me.
Yeah this was, for this reason, the hardest node for me. For me it was every 2 turns, because it also steals 2 green AP from me, and then he'd make (what else) a green match. Once I was down to one character I had to sit for 5 rounds stun-locked before I finally lost.0 -
That's what the quit button is there for, bubba0
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AaronTheLuigi wrote:Some goons generate one and others generate two. When the Maggia got their recent rework they went to generating 1 AP a turn.
It's annoying that the game doesn't tell you this stuff. Also, Empiricist takes some damage when it generates the Purple CDs but this isn't documented AFAIK. Oh, and Snipers don't need AP for their Green CD. And neither do the explosive ISO Mutants for their Blacks.0
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