What are the reasons for no progressive rewards structure?

TheOncomingStorm
TheOncomingStorm Posts: 489 Mover and Shaker
edited April 2016 in MPQ General Discussion
No red names should provide any answers. That's cheating, and probably less funny than our answers.

Edit #2 - This concerns the idea of replacing placement rewards in pve with an all progression based system for the main rewards. Sub placement rewards would be unchanged. Mpq has made no announcement of such a change. This thread is in response to mpq not making a change that has been highly requested by many players.



Many of us have pointed out for a while (aka forever) that mpq pve is not true pve because the top rewards are not progressive based, they're placement based. Regardless if one believes one rewards system to be better than the other, the question remains, why don't we have a true pve with a progressive rewards structure (not counting gauntlet, ant man, chulk, etc. Aka once every time Haley's comet flies by)?

Personally, I believe it's for three main reasons.

1) Developers can take a break any time of the day saying they have to do a pve clear. Probably works in their real lives too (that thing non-players are rumored to have). Someone wants you to watch a long, boring movie? Sorry gotta do my pve grind for work.

2) Every time someone gets a good cover, their bonuses go down. That's why so few 4* covers are given, and why no 5* covers are given as rewards. Oops, that also explains 5* pull rates. icon_e_surprised.gif

Maybe they don't lose bonuses. Maybe they get shocked or something. Either way, they really don't want great covers given out any more than they have to.

3) To quote the awesome mod (who I can't remember their name (Emeryt?), although they have a great YouTube video for top rosters on how to improve their rosters even further), "also: money".

I still crack up when I think back to that.



So what do you think is the real reason we don't have progressive rewards in pve?

P.S. I'm still waiting for an energy drink or caffeine product company to sponsor pve.

Edit - Memes are encouraged.

Comments

  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    The official term is not PvE, it's story mode. Maybe so they can fit in placement rewards there...
  • halirin
    halirin Posts: 327 Mover and Shaker
    What? They took away progression rewards? Or they plan to? My prodigal sun event still has them...
  • MPQ_Daywalker
    MPQ_Daywalker Posts: 384 Mover and Shaker
    halirin wrote:
    What? They took away progression rewards? Or they plan to? My prodigal sun event still has them...
    I believe the OP is talking about the long-discussed on the forum (and ignored by the devs) idea of moving to all progression rewards instead of progression and placement -- putting the 4* and 3* covers in as higher progression rewards and removing placement altogether. A more accurate topic title might be "Why can't we have PVE rewards only based on progression?"

    My answer: Distraction. It's like Hunger Games where the Capitol has all the Districts compete and kill each other to distract them from their one true enemy (the Capitol). The Gamemaker (the devs) creates increasingly more deadly and impossible to survive scenarios for the participants in the Games, but if the Districts (the MPQ players) just banded together they would be able to affect change together.

    IMO, the only metric Demiurge actually uses to determine if something is working is player participation. Feedback and surveys may play a small part, but if X number of slices fill up, X number of people go past max progression, and X number of people appear to be playing competitively, it's a win in their book. Our calls for more true PVE (like Gauntlet) fall on deaf ears because they see people are playing more during the competitive events (and thus willing to shell out more for health packs, etc.). If we as MPQ players truly want PVE to change, we'd have to show them with our lack of participation in events. And my guess is that will never happen, because when it comes down to it, we all just want to play the game, and if that means we have to play more for progression rewards, plenty of people will be willing to put in that time (especially if a large number of people are boycotting, meaning placement rewards become easier to obtain).