A case for 4* PVPs
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mpqr7 wrote:FaustianDeal wrote:Jamie Madrox wrote:I don't care what they do, but PVP with a 4* featured character and/or 4* rewards in PVP like in PVE are both fine by me. As it stands there's less and less incentive for top end players to progress their rosters below the 5* level.
^^^ THIS.
Add some validity to the 4* tier. The introduction of 5* characters has almost completely invalidated a whole class of characters. And its the class you are releasing a new character into every 2 weeks!
Agreed. Once I had a decent 5* and a few championed 4*s, it was hard to get too excited about championing more 4*s. I do it, but I don't really use them at all, because I don't need more than the few I already have. I just hate covers going to waste
There is definitely a balance problem in the game right now.
5*s we're either too strong, or released too early. It's inevitable that each *tier will get full, after which point new characters in the tier are either superfluous or overpowered.
5*s we're introduced before the 4* tier for full (it's starting to feel full now), but they were so much stronger (even with only at just 5 it 6 covers) that those lucky enough to pull the right 5* covers could just skip 4* tier entirely. So now there is a wierd system wherein some people luckily pulled 6+ covers of OML (including at least one yellow) and basically skipped right to endgame play, with an easy path to 1300 in every PvP event and little challenge in pve at all. Meanwhile other players got less useful 5* covers, or got none at all, and are stuck slogging through the 3*-->4* transition that likely takes 6 months or a year. Seems like a huge disparity for something that is purely rng-based.0
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