Dragon_Nexus wrote: Should be purple more than black. Purple is defensive or it's energy. Black is mostly villainous. Not a lot of heroes use black. Luke Cage's colours are off, when you think about it.
JJC deals conditional bonus damage (Red), but is a cheap/rapid fire combo ability (Green).
Skygazing wrote: Dragon_Nexus wrote: Should be purple more than black. Purple is defensive or it's energy. Black is mostly villainous. Not a lot of heroes use black. Luke Cage's colours are off, when you think about it. I've been trying to figure out MPQ's "color wheel" for a bit, but the color identity isn't as well defined as it is in MtG and seems more steeped in mechanical identity vs character identity. Earlier characters tend to be more erratic than later ones, to be fair. The most common traits though seem to be as follows: Mostly concerned with "teamwork" and "protection". Common powers include healing, generating protect tiles, and other forms of team support and damage mitigation. Nukes are rare but do exists, and are based on "teamwork", like Cage's and Venom's (albeit twisted). Mostly concerned with "power" and "ferocity". Powers are almost always about damage, including direct high damage, amplified/conditional damage, and to a lesser extent tile destruction. Mostly concerned with "tactics" and "intelligence". Common powers include stunning and special tile generation/interaction, and to a lesser extent healing. Blue has a lot to do with mental ability, though there are some very weird powers like Surfer's that don't fit terribly well. Mostly concerned with "stealth" and "cunning". Common powers include AP/tile theft and gameboard interaction (conversion/generation of certain colors/tiles, scrambling, etc.), and to a lesser extent special tile generation and stunning. Purple powers tend to be "tricky", and often involve altering a situation to the team's benefit. Elektra steals and improves strike tiles, XFDP creates CD tiles you want to match away and the enemy doesn't, SG punishes the enemy for having too many special tiles, etc. Mostly concerned with "strength" and "natural skill". Common powers include tile destruction, team damage, and large damage in general. It's very tricky to determine whether a power should be red or green, and most of the differences seem to be more "meta" (mechanics-based) then inborn (character/comic-based). The most common difference is that green has more interaction with the gameboard, while red focuses even more on damage. Green powers also seem to have something to do with a character's natural talents vs their power. Mostly concerned with "recklessness" and "selfishness". Black is a bit harder to express in one word, but can most often mechanically be described as "high risk, high reward". Black powers either involve some big payoff with a drawback, and/or are thematically "dark". In the former category you have things like GG's which is big damage but can be disabled, Cyke's which does big damage but stuns him, and HB's which does self-damage but generates AP and strike tiles. In the latter category you have things like Blade's which is him consuming blood, Doom's which summons "demons", and Psylocke's which leaves the enemy with a crippling wound. If I had to put MPQ's colors in line with MtG's: = = = = = = Cage is a weird character in that his powers kind of push the boundaries of their normal color identities. His yellow is still about teamwork, but is very high damage. His red is about power, but his power is his skin. His black fits best, as it has to be fired multiple times in a short period to be effective.
20three wrote: But let's be honest, Luke Cage has a yellow cause he has a yellow shirt, nuff said
Mawtful wrote: Cage could probably be re-coloured to Yellow-Green-Red (or Red-Yellow-Green). Uppercut relies on keeping teammates alive (Yellow), but it's written as dealing conditional bonus damage (Red). Unbreakable creates a regenerating/renewing (Green) tile, but it's a Protect tile which actually helps the whole team (Yellow). JJC deals conditional bonus damage (Red), but is a cheap/rapid fire combo ability (Green). Anyway, what's really important to remember is that powers aren't based off costume colours; that's like saying tier stars should be based off in-comic power level. That said, Black powers are often very strong but carry a drawback and that's pretty much perfect for a "2-way swap" ability called "Great Power" and "Great Responsibility".
alphabeta wrote: Mawtful wrote: Cage could probably be re-coloured to Yellow-Green-Red (or Red-Yellow-Green). Uppercut relies on keeping teammates alive (Yellow), but it's written as dealing conditional bonus damage (Red). Unbreakable creates a regenerating/renewing (Green) tile, but it's a Protect tile which actually helps the whole team (Yellow). JJC deals conditional bonus damage (Red), but is a cheap/rapid fire combo ability (Green). Anyway, what's really important to remember is that powers aren't based off costume colours; that's like saying tier stars should be based off in-comic power level. That said, Black powers are often very strong but carry a drawback and that's pretty much perfect for a "2-way swap" ability called "Great Power" and "Great Responsibility". If cage where to be reworked on colours then Iron Fist would have to be as well - the synergy there is in game reflecting canon