ChrisTot wrote: If my last card was a creature/support, and then I replay a different copy of the same one before the ability triggers, is the creature reinforced / shield added onto my current newly played card? Neat ability! I'm digging that landfall is based on match 4 and not 5. Seems like through your internal playtesting 5 matches must be happening more often these days if 5 into 4 is a normal example. Cheers as well to making cards less powerful with a lower cost.
Hibernum_JC wrote: As you can see, this is another card in the line of Mythics that don’t cost too much to cast, but still have pretty good stats. 4/4 a Flying for 11 is nothing to sneeze at on it’s own, and we purposefully didn’t raise it’s stats higher to ensure it’s cheaper cost.
loroku wrote: Hibernum_JC wrote: As you can see, this is another card in the line of Mythics that don’t cost too much to cast, but still have pretty good stats. 4/4 a Flying for 11 is nothing to sneeze at on it’s own, and we purposefully didn’t raise it’s stats higher to ensure it’s cheaper cost. Mizzium. Meddler. 4/7 for 9 + an amazing ability and it's rare. Perhaps it should be 4/5? (Or 4/4?)
loroku wrote: Mizzium. Meddler. 4/7 for 9 + an amazing ability and it's rare. Perhaps it should be 4/5? (Or 4/4?)
Hibernum_JC wrote: loroku wrote: Mizzium. Meddler. 4/7 for 9 + an amazing ability and it's rare. Perhaps it should be 4/5? (Or 4/4?) Mizzium Meddler's ability has been changed in the next release. It's body remains unchanged (Toughness remains cheap for Blue) but it's ability is much weaker. It's still a good card, it's just not anymore something you'll play and it'll win you the game because the AI can't play against it.
Morphis wrote: One question though: will 5 match trigger it too?
Hibernum_JC wrote: Mizzium Meddler's ability has been changed in the next release. It's body remains unchanged (Toughness remains cheap for Blue) but it's ability is much weaker. It's still a good card, it's just not anymore something you'll play and it'll win you the game because the AI can't play against it.
majincob wrote: Hibernum_JC wrote: Mizzium Meddler's ability has been changed in the next release. It's body remains unchanged (Toughness remains cheap for Blue) but it's ability is much weaker. It's still a good card, it's just not anymore something you'll play and it'll win you the game because the AI can't play against it. Boo! Always with the nerfing of my good cards (but the good ones I don't have DON'T get nerfed).
EDUSAN wrote: Is this gideon a new pw? Or its a remake of the one we already have?
I have mixed feelings about these new mythics cards. They are good and cheap so they are a lot more usable than the ones we have now, but getting a mythic card is so damn hard that i feel like my decks will be crippled forever Being playing since release almost none stop and i only have a couple mythics. I rather feel that mythic card is a nice adition to a deck and not a must have
EDHdad wrote: Thanks for the update! It seems reasonable to Nerf Mizzium Meddler. I'd also suggest Nerfing Jace's 1st ability on the higher levels. -6 power for 3 loyalty is oppressive. With Gideon, Chandra and Liliana, the 1st ability costs more as it gets stronger. * Will we be able to put Gideon's temporary tokens onto the battlefield if we already have 3 creatures? The ability sounds more useful if we don't have to hold open a creature slot for it.
Meto5000 wrote: Hey Hibernum_JC, will there be any changes regarding how multiple tokens of the same type enter the battlefield at the same time? E.g. Gideon's Phalanx or Hangarback Walker where the cards put 4 or 8 tokens into play at once but you have to wait for every single token animation to complete before the game can proceed. These kinds of repetitive animations really slow down the game and incidentally make the cards that cause the slowdown to be less fun to include in your deck and even less so when an opponent plays them. I'd prefer if I didn't have to make decisions about which cards to include in my deck based on how long they take to cast. Hangarback Walker is a really fun and powerful card but I'd only ever use it to play in story mode simply because of how annoying it is to wait for every thopter summon. Perhaps the reinforce animation mechanic in general could use an update so that there wouldn't be a full summon animation every time a creature is reinforced. If you're worried about this affecting a newer player's understanding of what's going on, perhaps you could include it as a toggleable property in the settings menu. I realize this functionality would probably cause a fair bit of recoding, maybe more than a fair bit, but I think this is an issue worth tackling. Again, having to make the decision of not including a card in your deck simply because it takes too long to play is not a fun choice to make. Especially in the current Quick Battle meta where every second counts.
Hibernum_JC wrote: Jace's 1st ability has also been nerfed.
Keegan wrote: majincob wrote: Hibernum_JC wrote: Mizzium Meddler's ability has been changed in the next release. It's body remains unchanged (Toughness remains cheap for Blue) but it's ability is much weaker. It's still a good card, it's just not anymore something you'll play and it'll win you the game because the AI can't play against it. Boo! Always with the nerfing of my good cards (but the good ones I don't have DON'T get nerfed). No matter much how I like playing with Mizzium, I'll readily admit that when a single card can win or lose you the game (against the AI, I almost always just quit those games) regardless of most board circumstance, that card is broken and needs to be nerfed.