Only one reward per wave node?

Nightglider1
Nightglider1 Posts: 707 Critical Contributor
edited April 2016 in MPQ General Discussion
Webbed Wonder is only giving one reward per wave node? I'm expected to play it multiple times to get every reward? Devs, what were you thinking? I have neither the time nor inclination to grind nodes like that. Even if you split the rewards in half and required the node to be played twice to get all rewards would work for me, but I'll be damned if I play it seven times to chase after 1 CP.

Comments

  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    That was my main complaint in the first set of subs (and why I started the "what will you remember" thread).

    Having the wave nodes not give every reward is a huge bummer. I'd much rather have -every- node be a wave node that gives every reward after one set of play rather than having to run -every- node seven times for all rewards.

    LESS total time played, NOT MORE. I see players ask for this all the time. I can't think of a time I've seen players beg for more play time (with the same rewards). I don't know how the devs don't ever see this - it's like they have blinders on to miss those bold words. They have been in every fifth thread for much more than a year.
  • Starsaber
    Starsaber Posts: 206
    I'd be OKwith going back to a single reward if and only if they were single clear nodes rather than having to hit them at least twice with no rewards to not fall behind on progression
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    Someone over at the developers has a comprehension problem.

    People complained about getting 20 iso instead one of the various available rewards, their answer was to give the rewards, and then nothing. Got rid of that pesky iso for us even though it wasn't the complaint... it was not getting the available rewards first before a generic minimal iso reward.

    People complained about not getting rewards after getting the available rewards, that we shouldn't be asked to clear nodes for free. They lock nodes after all rewards are claimed in the Prologue, locked out of prologue. Problem solved, no more playing nodes for no reward.

    People complained about getting no rewards for Survival nodes after the first clear, that it's a lot of work for no reward outside of points. Their solution, only give 1 reward for each clear, problem solved... rewards everytime you clear a survival node.

    There's a disconnect somewhere. I definitely think its on their end. I feel like I have a genie, and I'm making wishes, and despite being perfectly clear what I want, the genie keeps giving me what he 'thinks' i want that really only makes a whole new set of problems.
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    Webbed Wonder is only giving one reward per wave node? I'm expected to play it multiple times to get every reward? Devs, what were you thinking? I have neither the time nor inclination to grind nodes like that. Even if you split the rewards in half and required the node to be played twice to get all rewards would work for me, but I'll be damned if I play it seven times to chase after 1 CP.
    This was noted as a bug and will be fixed going forward.
  • Nightglider1
    Nightglider1 Posts: 707 Critical Contributor
    Webbed Wonder is only giving one reward per wave node? I'm expected to play it multiple times to get every reward? Devs, what were you thinking? I have neither the time nor inclination to grind nodes like that. Even if you split the rewards in half and required the node to be played twice to get all rewards would work for me, but I'll be damned if I play it seven times to chase after 1 CP.
    This was noted as a bug and will be fixed going forward.

    Feels more like a "let's change this, then claim it was a bug when the inevitable backlash comes" but whatever. icon_rolleyes.gif
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    Where can I get a hat like that?
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    Webbed Wonder is only giving one reward per wave node? I'm expected to play it multiple times to get every reward? Devs, what were you thinking? I have neither the time nor inclination to grind nodes like that. Even if you split the rewards in half and required the node to be played twice to get all rewards would work for me, but I'll be damned if I play it seven times to chase after 1 CP.
    The best thing about this is there were a ton of complaints that survival nodes stopped giving out rewards after we completed the first round. Now we need to hit the node multiple times to get the same rewards. I am not sure which way is better for the game. All at once is great but leaves little replay value. Only one for the time of survival node feels light though.
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    wymtime wrote:
    The best thing about this is there were a ton of complaints that survival nodes stopped giving out rewards after we completed the first round. Now we need to hit the node multiple times to get the same rewards.
    Correction: you hit the same node multiple times to get worse rewards.
  • Calnexin
    Calnexin Posts: 1,078 Chairperson of the Boards
    Only one for the time of survival node feels light though.

    I agree. If the survival nodes award one prize per clear the prizes should be a little beefier than the typical node reward.
  • Nightglider1
    Nightglider1 Posts: 707 Critical Contributor
    Calnexin wrote:
    Only one for the time of survival node feels light though.

    I agree. If the survival nodes award one prize per clear the prizes should be a little beefier than the typical node reward.

    FYI - that quote was from "wymtime," not me. icon_e_smile.gif
  • Pongie
    Pongie Posts: 1,412 Chairperson of the Boards
    The good side about have it this way is, if you get wiped or fail on the wave node, it is now treated like every other node. You don't get the rewards and the partial points, but the timer doesn't increase. This means you can reattempt it immediately without affecting optimal clear.
  • wymtime
    wymtime Posts: 3,762 Chairperson of the Boards
    wymtime wrote:
    The best thing about this is there were a ton of complaints that survival nodes stopped giving out rewards after we completed the first round. Now we need to hit the node multiple times to get the same rewards.
    Correction: you hit the same node multiple times to get worse rewards.
    I have not looked at the actual rewards if you hit the survival node 7 times do you get worse rewards then hitting an old survival node didn't look but figured it would even out.
    Overall I just find it funny that we complained about grinding survival nodes and not getting rewards after the first clear and this is the system they give us in return.
  • Pongie
    Pongie Posts: 1,412 Chairperson of the Boards
    OJSP wrote:
    Does this mean, currently in Webbed Wonder, losing in the 3rd wave wouldn't give us any points from the previous 2 waves nor restart the timer?

    I lost the last wave in the first node and it didn't affect my first clear points. Still ended up with 3975 (or was it 3795?) and the timer did not increase. Though others overtook me to 4K+ but I think that was rubber banding and not my reduced wave node value.