PVE Scaling Feedback & New Test : Prodigal Sun
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Hi everyone,
We will be testing new scaling changes in the Prodigal Sun Story event beginning this Thursday, April 14th.
Here's the lowdown from Anthony at Demiurge:
Increase the Spread of Difficulty - In the past two runs, there wasn't enough difference between the easiest and hardest mission. Also, we felt that wasn't enough difference between the first time you beat a mission and the 6th (the maximum difficulty a mission can be). We increased difference in both areas by making the easiest end (on both areas) much easier and made the hardest end only slightly easier than previous runs.
We will return to the previous system for the next Story event as we continue to collect data and feedback. Thank you again for all your feedback!
Updated Mission Difficulty Details:
• Adjusted how enemies scale as your roster gets better.
• Much larger spread of difficulty
As Anthony mentioned, thank you for your feedback! Please provide your testing experiences and opinions in this thread once the new test is live. Your ongoing feedback has been extremely helpful.
We will be testing new scaling changes in the Prodigal Sun Story event beginning this Thursday, April 14th.
Here's the lowdown from Anthony at Demiurge:
-
"Thank you to everyone that participated in the Unstable Iso-8 Story event which featured the latest iteration of the new mission difficulty. A trend we noticed from the last couple of times we have run the new difficulty system is that players with higher level teams are not performing as well as we expected them to. To help with this, we have adjusted how enemies scale against higher level teams and increased the difficulty spread by making easier missions much easier. I will outline these changes below.
Increase the Spread of Difficulty - In the past two runs, there wasn't enough difference between the easiest and hardest mission. Also, we felt that wasn't enough difference between the first time you beat a mission and the 6th (the maximum difficulty a mission can be). We increased difference in both areas by making the easiest end (on both areas) much easier and made the hardest end only slightly easier than previous runs.
We will return to the previous system for the next Story event as we continue to collect data and feedback. Thank you again for all your feedback!
Updated Mission Difficulty Details:
• Adjusted how enemies scale as your roster gets better.
• Much larger spread of difficulty
-
o Every mission has a different difficulty. The previous run had the same difficulty for the last three non-required missions.
o Easier missions are much easier and harder missions are slightly easier.
o Missions start off easier and have a maximum difficulty that is slightly easier."
As Anthony mentioned, thank you for your feedback! Please provide your testing experiences and opinions in this thread once the new test is live. Your ongoing feedback has been extremely helpful.
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