bpcontra wrote: I'm incentivized to play pve because I have no shot at good rewards in pvp
for those of you who don't even bother to play enough for the 25cp, obviously that is not a good enough reward to get you to play PvE
Linkster79 wrote: A challenge, and I don't mean just overscaled enemy AI, making things overly artificially hard is not a challenge or fun. Let the nodes have the same awards as they do now (minus critical boosts) but add win conditions for a one time bonus award. Something like win the match with x amount of (insert colour) AP remaining, or use less than x amount of active abilities. Give these win conditions some big ISO or token awards and seeing as they are a one time deal they will not be farmable or break the game economy.
ShadowX1984 wrote: for those of you who don't even bother to play enough for the 25cp, obviously that is not a good enough reward to get you to play PvE You set this question up with the assumption that more reward will equal more engagement, but that's not true for everyone. It's not that 25 CP isn't worth the "bother" -I would LOVE to have 25 CP for a PVE - I just don't find grinding fun or interesting and I'm not going to spend my time that way. If "engagement" in the game is multiple clears of every sub every day to reach a top tier or progression goal, there literally is no reward that will make this consistently worthwhile to me. I enjoy PVE stories and I will play every node of Webbed Wonder once, but I'm not going to do multiple clears. After they've run it a few times I won't even do that anymore. I'm engaged by new content and new play experiences; the first times they ran Galactus and Ultron I set aside whole days to play those events. PVP does this for me because every few days is a new set of characters to use and play against (since I rarely get above 700, I don't see the all the high-level hulkbuster teams that seem to get so repetitive). TLDR: I'd be engaged by fresher content with less grinding.