Daily ISO drop based on total # of levels rostered
SnowcaTT
Posts: 3,487 Chairperson of the Boards
Daily ISO drop, not based on # of days played but on -TOTAL- # of levels a player has rostered, divided by 10.
Just starting? 50/50/40/40/94/94/78/60? 506 levels on your roster, you get 50 ISO a day. Not much, but you know it will grow!
Transitioning to 3*? Juggy (40) + 6x 2* maxed (144) [=864] + 40x 3* (average 127) [=5080] + 5x 4* (average 90) [=450] +255 5* == 6689, you get almost 700 ISO daily. Almost another level on a 3* a day, growing your interest in ISO daily!
Transitioning out of 4*? Juggy [40] + 4x 2* maxed (144) [=576] + 40x 3* (average 166) [=6640] + 27x 4* (average 172) [= 4644] + 2000 5* levels == 13,900, you get almost 1400 ISO daily. Only half a level of anyone past 140 or so, but you can slowly keep moving those 4*'s/5*'s up!
UPSIDES:
Encourages folks to keep every 2* and champ them fully. (Possibly 1* as well).
Encourages folks to level every 3* and champ them as they can.
Cuts down on ISO hoarding (if that's a bad thing?)
Gives an obvious daily sense of accomplishment.
Scales for the entire play-length of any player, for any transition level.
Helps the ISO drought.
...I honestly can't see a huge downside for this. Honestly, you could probably not divide by ten and it would still work. Considering a bunch of folks said they are 5million + behind in a recent poll, you could run anyone with the theoretical last example - and they would take more than a year to catch up.
Just starting? 50/50/40/40/94/94/78/60? 506 levels on your roster, you get 50 ISO a day. Not much, but you know it will grow!
Transitioning to 3*? Juggy (40) + 6x 2* maxed (144) [=864] + 40x 3* (average 127) [=5080] + 5x 4* (average 90) [=450] +255 5* == 6689, you get almost 700 ISO daily. Almost another level on a 3* a day, growing your interest in ISO daily!
Transitioning out of 4*? Juggy [40] + 4x 2* maxed (144) [=576] + 40x 3* (average 166) [=6640] + 27x 4* (average 172) [= 4644] + 2000 5* levels == 13,900, you get almost 1400 ISO daily. Only half a level of anyone past 140 or so, but you can slowly keep moving those 4*'s/5*'s up!
UPSIDES:
Encourages folks to keep every 2* and champ them fully. (Possibly 1* as well).
Encourages folks to level every 3* and champ them as they can.
Cuts down on ISO hoarding (if that's a bad thing?)
Gives an obvious daily sense of accomplishment.
Scales for the entire play-length of any player, for any transition level.
Helps the ISO drought.
...I honestly can't see a huge downside for this. Honestly, you could probably not divide by ten and it would still work. Considering a bunch of folks said they are 5million + behind in a recent poll, you could run anyone with the theoretical last example - and they would take more than a year to catch up.
0
Comments
-
Agreed. Even giving us an extra 1000 ISO per day is only 365,000 ISO per year, so devs wouldn't need to worry about it making the multi-million ISO drought go away.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements