Daily ISO drop based on total # of levels rostered

SnowcaTT
SnowcaTT Posts: 3,486 Chairperson of the Boards
Daily ISO drop, not based on # of days played but on -TOTAL- # of levels a player has rostered, divided by 10.

Just starting? 50/50/40/40/94/94/78/60? 506 levels on your roster, you get 50 ISO a day. Not much, but you know it will grow!

Transitioning to 3*? Juggy (40) + 6x 2* maxed (144) [=864] + 40x 3* (average 127) [=5080] + 5x 4* (average 90) [=450] +255 5* == 6689, you get almost 700 ISO daily. Almost another level on a 3* a day, growing your interest in ISO daily!

Transitioning out of 4*? Juggy [40] + 4x 2* maxed (144) [=576] + 40x 3* (average 166) [=6640] + 27x 4* (average 172) [= 4644] + 2000 5* levels == 13,900, you get almost 1400 ISO daily. Only half a level of anyone past 140 or so, but you can slowly keep moving those 4*'s/5*'s up!

UPSIDES:
Encourages folks to keep every 2* and champ them fully. (Possibly 1* as well).
Encourages folks to level every 3* and champ them as they can.
Cuts down on ISO hoarding (if that's a bad thing?)
Gives an obvious daily sense of accomplishment.
Scales for the entire play-length of any player, for any transition level.
Helps the ISO drought.

...I honestly can't see a huge downside for this. Honestly, you could probably not divide by ten and it would still work. Considering a bunch of folks said they are 5million + behind in a recent poll, you could run anyone with the theoretical last example - and they would take more than a year to catch up.

Comments

  • mpqr7
    mpqr7 Posts: 2,642 Chairperson of the Boards
    Agreed. Even giving us an extra 1000 ISO per day is only 365,000 ISO per year, so devs wouldn't need to worry about it making the multi-million ISO drought go away.