why pve still needs placement rewards
Shadow
Posts: 155
There are currently 2 polls that I saw regarding whether pve should be switched to progression based. Frankly, if it is simply about the covers, I wouldn't mind it being changed. It wouldn't make any significant difference to me and it might help other people in the community. Not too sure how many people would benefit from it though considering the number of people that actually even bother to get all 7 rewards from the nodes.
However, there is still the issue of tokens, HP, CP and ISO. If these were to be added into progression, I highly doubt that it would be done without any reduction in the number being given out. Compare Gauntlet with other pve. I'm probably the odd man out but I hate Gauntlet because it severely cripples the amount of CP, HP and ISO earned during the 4 days period as compared to a regular PvE.
Covers are just 1 aspect of the game. Changing all PvE to be like Gauntlet impacts 3 other aspects of the game which are just as important if not more so.
However, there is still the issue of tokens, HP, CP and ISO. If these were to be added into progression, I highly doubt that it would be done without any reduction in the number being given out. Compare Gauntlet with other pve. I'm probably the odd man out but I hate Gauntlet because it severely cripples the amount of CP, HP and ISO earned during the 4 days period as compared to a regular PvE.
Covers are just 1 aspect of the game. Changing all PvE to be like Gauntlet impacts 3 other aspects of the game which are just as important if not more so.
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Comments
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viewtopic.php?p=499839#p499839
Hybrid format. Very similar to "classic" PvE but you are free to clear the nodes up to 10 times each whenever you want within a 24 hour period (normal top 2 play requires 9 clears at fixed times during the day). At the end of 24 hours, the normally-rank-based rewards are handed out based on progression for the sub. The very top players may get slightly more rewards, but giving out ISO / HP to those who play more is better than giving everyone fewer rewards for time invested.0 -
i am all for progression only, but , the bonus iso and covers from placement is a very very welcome thing, as well as alliance rewards.. how would you build in 3-5 more covers and thousands more iso into a progression only system?0
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Malcrof wrote:i am all for progression only, but , the bonus iso and covers from placement is a very very welcome thing, as well as alliance rewards.. how would you build in 3-5 more covers and thousands more iso into a progression only system?
Oh completely agree with you around the ISO etc shortage. But again this would be a simple addition into a progression system, you could up weight existing ISO rewards or just add them at the end of the tree etc etc or add them to the nodes as rewards or whatever. Also add a progression award for alliance total score similar to the rewards given out for Ultron etc. Have this instead of the alliance placement and it becomes a much more social experience.
Also I think if you did these changes you'd move the hardcore players and alliances over to PVP, which eats health packs way faster and hero points for shields etc.
Those sub events would have their own progression boards (opportunity to increase play by making a cover available in each of the sub events and just one for overall progression). If you knew you could get progression rewards in each sub event as well as total (similar to season events in PVP) players would be more inclined to play every sub even after reaching max rewards at total level for example...0
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