ErikPeter wrote: ...Level 270: Base HP: 9550 Total HP after 3 ranks: 12370. 4 ranks: 14844. 5 ranks: 17318. Tile Damage: 65/12/85/74/13/11/3.5Director's Orders 6 AP The Director taps into S.H.I.E.L.D.'s vast resources to provide support. A new Agent becomes Active, alternating between Director Phil Coulson and Director Maria Hill. (Passive) While Director Coulson is Active, friendly Team-Up matches generate 1 AP of each other color. (Passive) While Director Hill is Active, destroy 3 random tiles (gaining AP) when you match Team-Up tiles. (Passive) After an Active Agent has taken 671 damage, un-Stun the Agents of S.H.I.E.L.D. and fire one of their powers at no cost.Level Upgrades Level 2: The Agents of S.H.I.E.L.D.'s Maximum Health is increased by382. Level 3: Maximum Health increased by 765. Level 4: Maximum Health increased by 1436. Level 5: Maximum Health increased by 2107. Level 270 values: After an Active Agent has taken 2474 damage, un-Stun this character and fire a power at no cost. Level 3: Maximum Health increased by 2820. Level 4: Maximum Health increased by 5294. Level 5: Maximum Health increased by 7768.Science Division 7 AP S.H.I.E.L.D. has access to some of the finest equipment--and personnel--in the world. Agent Fitz or Agent Simmons becomes Active, draining your Team-Up AP to create two Protect or Attack tiles of Strength 39, plus one tile for every 2 Team-Up AP spent. (Passive) While Fitz is Active, deal an additional 565 damage whenever you match 4 or more tiles. (Passive) While Simmons is Active, stun the enemy team for 1 turn whenever you match 4 or more tiles.Level Upgrades Level 2: Creates tiles of Strength45. Fitz deals 790 damage on a 4-match. Level 3: Creates tiles of Strength 52. Fitz deals 858 damage on a 4-match. Level 4: Creates tiles of Strength 70. Fitz deals 1242 damage on a 4-match. Level 5: Creates tiles of Strength 95. Fitz deals 1797 damage on a 4-match. Level 270 Values: Level 3: Creates tiles of Strength 108. Fitz deals 1703 damage on a 4-match. Level 4: Creates tiles of Strength 141. Fitz deals 2466 damage on a 4-match. Level 5: Creates tiles of Strength 198. Fitz deals 3568 damage on a 4-match.Strike Team 6 AP A covert strike weakens the enemy. Either Agent May or Agent Morse leads the charge, becoming Active. Deals 365 damage and removes up to 3 enemy attack tiles. (Passive) While Agent May is Active, become Invisible for 1 turn whenever anyone makes a Purple match. (Passive) While Agent Morse is Active, Stun a random enemy for 1 turn whenever anyone makes a Purple match.Level Upgrades Level 2: Deals511 damage. Level 3: Deals 657 damage and removes up to 4 enemy attack tiles. Level 4: Deals 949 damage and removes up to 5 enemy attack tiles. Level 5: Deals 1533 damage and removes up to 6 enemy attack tiles. Level 270 Values: Level 3: Deals 1303 damage. Level 4: Deals 1882 damage. Level 5: Deals 3041 damage.