No Girl (Martha Johansson)
OzarkBoatswain
Posts: 693 Critical Contributor
BOMB
Low health
BLUE/purple/green
Psycho Chaff
Blue - 2 AP
Gives both teams 1 blue AP then steals 1 blue AP.
PASSIVE: Negates any passive ability that activates when No Girl's abilities are used.
Level 2: Gives and steals 2 AP. Costs 4 AP.
Level 3: Gives and steals 3 AP. Costs 6 AP.
Level 4: Gives and steals 4 AP. Costs 8 AP.
Level 5: Gives and steals 5 AP. Costs 10 AP.
Flight
Purple - 0 AP
Swaps two adjacent tiles when doing so creates a row of three or more or the same color. Destroyed tiles cause damage and generate AP. Ends the turn.
Level 2: Can swap attack tiles.
Level 3: Can swap protect tiles.
Level 4: Can swap strike tiles.
Level 5: Can swap countdown, web, charged, invisibility, trap, and No tiles.
No Prize
Green - Passive
At the start of the turn, turns one basic tile into a No Tile. No Tiles give no AP or damage at the start of a turn, but can be matched away or otherwise destroyed. If there are more than 64 No Tiles on the board, causes xxxxxx damage to the enemy team.
Level 2: creates 2 No Tiles
Level 3: creates 3 No Tiles
Level 4: creates 4 No Tiles
Level 5: creates 2 No Tiles plus 1 No Tile for each teammate standing.
Low health
BLUE/purple/green
Psycho Chaff
Blue - 2 AP
Gives both teams 1 blue AP then steals 1 blue AP.
PASSIVE: Negates any passive ability that activates when No Girl's abilities are used.
Level 2: Gives and steals 2 AP. Costs 4 AP.
Level 3: Gives and steals 3 AP. Costs 6 AP.
Level 4: Gives and steals 4 AP. Costs 8 AP.
Level 5: Gives and steals 5 AP. Costs 10 AP.
Flight
Purple - 0 AP
Swaps two adjacent tiles when doing so creates a row of three or more or the same color. Destroyed tiles cause damage and generate AP. Ends the turn.
Level 2: Can swap attack tiles.
Level 3: Can swap protect tiles.
Level 4: Can swap strike tiles.
Level 5: Can swap countdown, web, charged, invisibility, trap, and No tiles.
No Prize
Green - Passive
At the start of the turn, turns one basic tile into a No Tile. No Tiles give no AP or damage at the start of a turn, but can be matched away or otherwise destroyed. If there are more than 64 No Tiles on the board, causes xxxxxx damage to the enemy team.
Level 2: creates 2 No Tiles
Level 3: creates 3 No Tiles
Level 4: creates 4 No Tiles
Level 5: creates 2 No Tiles plus 1 No Tile for each teammate standing.
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