MrTrix wrote: I assume you're fairly new to the game? Yes, that's intentional and is nothing new. It is done to discourage immediately grinding the same node again. If you look closely, you will see that each node has a counter. It tells you when the node can be harvested again for full points. If you play a node once, that counter will usually be at around 8 hours. So if you wait 8 hours and then play the node again, you will get full points again. But if you decide to grind the same node again right away, you will receive less points for it (yes, even though difficulty increases). So if you want to end in the top 10 of the event, it's not enough to simply harvest all nodes right away. That would be way too easy. You will have to carefully plan your harvest moments to maximize points.
MrTrix wrote: You're right, it wasn't clear to me from your post that you were talking about the new PvE event test. Now I also see that you already posted your reply in that feedback thread... why cross-posting? As for the rest... my quess is, that the fact that it's affecting ALL nodes, is a mistake. The rest, is intentional, as I described (but in case of this particular PvE event, you're right, it's 24 hours, not 8 hours)
"In the test event, missions will be worth the same amount of points the first six times you play it. Missions get harder each of these times. Once a mission is beaten six times, the difficulty stops increasing. After that, each time you beat a mission, it will be worth less points, similar to the old system. The amount of times it takes for a mission to be restored to full points after one play is 24 hours (up from 8). A mission can be beat 5 times (down from 6) until you reach the minimum amount of points a mission is worth, 20 points (up from 1)."
MrTrix wrote: Well, there are some inconsistencies in David Moore's post, maybe he can clarify exactly how the system is supposed to work? Then we can judge what doesn't work as intended, and what was just a mistake in the explanation? "In the test event, missions will be worth the same amount of points the first six times you play it. Missions get harder each of these times. Once a mission is beaten six times, the difficulty stops increasing. After that, each time you beat a mission, it will be worth less points, similar to the old system. The amount of times it takes for a mission to be restored to full points after one play is 24 hours (up from 8). A mission can be beat 5 times (down from 6) until you reach the minimum amount of points a mission is worth, 20 points (up from 1)." If I understand this correctly, you'd have to play a mission 6 times before the difficulty stops increasing and before it goes down in points, but you can only beat a mission 5 times. Kind of conflicting, as that would mean the points never go down. So I assume this info is incorrect, and that the system works in a slightly different way...
- The first six times you beat a Mission will be worth the same amount of points. - After the seventh time you beat a mission, it will be worth less points. · Each time you beat the mission after the seventh completion will increase the time it takes to receive full points by 24 hours · The amount of times it takes for a mission to reach the minimum amount of points it is worth is five times (down from six times)
"David wrote: Moore"]Hi everyone, The dev team wanted to let players know that rubber banding was accidentally turned on for the event. This would account for unexpected behavior some players may be seeing with points going up and down when beating missions. Apologies for any frustration this may have caused. (A small benefit from this error is that missions are currently worth more than what was intended.) Thanks.
Lilith wrote: Hey guys, This was posted in the PvE Feedback Thread at the top of the forum: "David wrote: Moore"]Hi everyone, The dev team wanted to let players know that rubber banding was accidentally turned on for the event. This would account for unexpected behavior some players may be seeing with points going up and down when beating missions. Apologies for any frustration this may have caused. (A small benefit from this error is that missions are currently worth more than what was intended.) Thanks. Might explain why you're seeing the numbers changing when you don't expect them to be. Hope it helps!
mpqr7 wrote: Rubber banding strikes again!! I saw that and was completely confused. So you actually gain points by waiting to play, and then you lose points the more you play, presumably to a certain limit.