Rank in Shield Simulator

cooperbigdaddy
Posts: 411 Mover and Shaker
What does your rank in the Simulator mean? I don't see any placement prizes, so does that have to do with anything? Do you get anything if you place high?
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Comments
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Bragging rights. They stated a long time ago because of the code used it needed to have a placement or they would have to rewrite the whole thing. It was easier to just show placement than make it 100% individual. It would be nice to see your alliance in the sim though is you can see how your alliance is going to finish for the season though.0
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Nope. They just cannibalized the scoring system from regular PvP events were rank does matter.0
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It's useful to build up rank if you are shooting for high season rewards, I imagine. Otherwise, just as wym said, bragging rights. 3k+ in the Sim is a little much for me, but I can see how it would help season placement.0
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aesthetocyst wrote:It indicates how big a target you have made of yourself
This is spot on. The higher you get the more hits you are going to take. Just the nature of the beast...0 -
aesthetocyst wrote:It indicates how big a target you have made of yourself
I love making myself a target. After a slew of hits, it's time to start queueing 70 point targets again.0 -
JackTenrec wrote:I love making myself a target. After a slew of hits, it's time to start queueing 70 point targets again.0
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Player ranking is so hard wired into the code it has to be in every single event, this is why we see it in Deadpools Daily Quest and Gauntlet story event. The only way around it is to rewrite all the code from the ground up, this was confirmed by IceIX many moons ago.0
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Thank you for the responses! I will start ignoring that number then!0
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It helps me to see when my high score opponents will taper down, especially if I'm climbing early. I see myself getting closer to top 150, my points in the nodes will get smaller and smaller, so you stop and wait for your placement to drop. The more people ahead of you in placement, the juicier the targets are going to be.0
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