RangoFett wrote: The thing is, it is attainable, technically; it's just ridiculously difficult to do so. I kind of see it this way: rewards kind of match tiers of players. The number one player in a tournament gets a **** cover. If a tournament has a bracket of 200 people, that would mean the top .5% of players get a **** cover. If the rewards were the same for numbers 1-50, then there is no difference between being a top .5% player and a top 25% player. Similarly, by creating an incredibly difficult to achieve reward at 1400, they are allowing the absolute top tier of players to differentiate themselves. If the last progression reward were at 900 points, then there would be no differentiation in reward for the top 10%. In practice, I bet at most 20 players have gotten the 1400 point reward in a 2 day tournament since the most recent changes to shielding, so that is pretty ridiculously difficult to achieve. I wish they would up the 1000 point reward to more HP, which would encourage players to shoot for it. This would drive up the highest point totals across the board, and if they moved the 1200/1400 rewards to 1100/1200, then they would see a lot more people fighting to get that high, which would involve more shielding, which would mean more HP sink.