sinnerjfl wrote: 1) Mutation (pink ones) because of the "Guard dog" ability, doesnt allow you to match without taking a lot of damage 2) Horror (orange), "Precision Slices" hurts and it removes your special tiles too, annoying. 3) Carrier tends to spam specials and boosting them. They can get out of control eventually. 4) Demolisher, they're the least annoying of the bunch. Red packs a punch though.
sinnerjfl wrote: 1) Mutation (pink ones) because of the "Guard dog" ability, doesnt allow you to match without taking a lot of damage
aesthetocyst wrote: Just AoE the **** out of them so they all die at the same time.
simonsez wrote: aesthetocyst wrote: Just AoE the **** out of them so they all die at the same time. I forget which AoE it is that does 25k damage each...
dokiy wrote: I'll toss out an oddball combo that works well, SW, Beast, and Squirrel Girl. Get enough purple and let those symbiotes spam the board. SG's does 6K+ damage. Add in Beast strike tiles and it can get even higher. For my Less and Less Human node, my goons are at 190, so this comb works well. Your mileage may very.
RoboDuck wrote: Exact order I do them in. Same reasons too. Guard Dog is the Caltrops for Symbiote goons.