Cover timers

Simple suggestion. Pay hero points to kill or extend the timers on covers. Now that we can use them to boost characters, selling is not the way to go. But in the instance of a 4* character, it takes a TON of Iso and a lot of time to level and then champion. If we could kill, or extend, the timers with hp, I think that would be worthwhile, as long as it wasn't hugely expensive. Gives another pay outlet in the game, to, good for the commerce side of it. And I would think it would be an easy programming fix.

My 2 cents.

Comments

  • Crowl
    Crowl Posts: 1,581 Chairperson of the Boards
    Duxx wrote:
    Simple suggestion. Pay hero points to kill or extend the timers on covers. Now that we can use them to boost characters, selling is not the way to go. But in the instance of a 4* character, it takes a TON of Iso and a lot of time to level and then champion. If we could kill, or extend, the timers with hp, I think that would be worthwhile, as long as it wasn't hugely expensive. Gives another pay outlet in the game, to, good for the commerce side of it. And I would think it would be an easy programming fix.

    My 2 cents.

    Given the fact that it takes more than 350k iso to max a 4* (roughly £350), at this point they should kill the timers on 4* & 5* covers completely, especially when you can easily end up with a 6th cover on one colour while having nowhere near max on the other two.
  • FaustianDeal
    FaustianDeal Posts: 760 Critical Contributor
    Contest of Champions has 2 buckets for unused items to be in: 'inventory' and 'stash'.
    The inventory is the pool of items that are available for use - and these items don't expire. Space in the inventory is limited though.
    The stash is an overflow where anything that can't fit into the inventory goes. Items in the stash have an expiration timer on them.

    What if we had 2 tiers of cover storage. Where one tier was space-limited, but didn't expire - and then a 2nd tier that offered unlimited storage but it was time-bounded. An additional nuance I've seen is that the time-bounded inventory items can't be used or sold. So you have to 'claim' it into inventory where it can stay forever, but anything left unclaimed for too long is lost.

    Additional Inventory slots could even be lightly monetized at a like a quarter to half the rate of a full fledged roster spot - but it would still need to have some kind of cap on it - 20 'inventory' slots perhaps.
  • TxMoose
    TxMoose Posts: 4,319 Chairperson of the Boards
    Contest of Champions has 2 buckets for unused items to be in: 'inventory' and 'stash'.
    The inventory is the pool of items that are available for use - and these items don't expire. Space in the inventory is limited though.
    The stash is an overflow where anything that can't fit into the inventory goes. Items in the stash have an expiration timer on them.

    What if we had 2 tiers of cover storage. Where one tier was space-limited, but didn't expire - and then a 2nd tier that offered unlimited storage but it was time-bounded. An additional nuance I've seen is that the time-bounded inventory items can't be used or sold. So you have to 'claim' it into inventory where it can stay forever, but anything left unclaimed for too long is lost.

    Additional Inventory slots could even be lightly monetized at a like a quarter to half the rate of a full fledged roster spot - but it would still need to have some kind of cap on it - 20 'inventory' slots perhaps.
    I like that idea - give us an additional holding area that only started with 5 covers. that would hold those indefinitely, but you could up that number with an hp purchase. I like that idea a lot. that would free lots of us to open some LTs that we feel like we just can't until we max some more guys.
  • veny
    veny Posts: 834 Critical Contributor
    Contest of Champions has 2 buckets for unused items to be in: 'inventory' and 'stash'.
    The inventory is the pool of items that are available for use - and these items don't expire. Space in the inventory is limited though.
    The stash is an overflow where anything that can't fit into the inventory goes. Items in the stash have an expiration timer on them.

    What if we had 2 tiers of cover storage. Where one tier was space-limited, but didn't expire - and then a 2nd tier that offered unlimited storage but it was time-bounded. An additional nuance I've seen is that the time-bounded inventory items can't be used or sold. So you have to 'claim' it into inventory where it can stay forever, but anything left unclaimed for too long is lost.

    Additional Inventory slots could even be lightly monetized at a like a quarter to half the rate of a full fledged roster spot - but it would still need to have some kind of cap on it - 20 'inventory' slots perhaps.

    Storage for limited amount of card i would like to use again? Hell, yeah... thats what i need the most. Even if we had to buy slots for HP, its a great feature... could you make a new threat with this idea? It would be more visible...
  • stewbacca
    stewbacca Posts: 82 Match Maker
    Something like this would be great, I'm sitting on tons of command points, because I don't want to risk getting another cover for my 4* that have 13 covers but I'm still waiting on the iso to level up.